Industrial Robotics Applied to Education
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Data
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Coorientador
Pós-graduação
Curso de graduação
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Editor
IEEE
Tipo
Trabalho apresentado em evento
Direito de acesso
Acesso aberto

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Resumo
This work describes a ludic proposal for programming learning of industrial robots to be developed by groups of engineering students. Two projects are presented: Tic-tac-toe Opponent Robot and Environmentalist Robot. The first project use competitive search techniques of the Artificial Intelligence, computational vision, electronic and pneumatic concepts for ability decision making for a robotic agent on the tic-tae-toe game. The second project consists of a game that contains a questions and answers database about environmental themes. An algorithm selects the group of questions to be answered by the player, analyses the answers and sends the result to a industrial robot through serial port. According with the player performance, the robot makes congratulation movements and giving a gift to the winner player. Otherwise, the robot makes movements, disapproving the player performance.
Descrição
Palavras-chave
automation, engineering, robot, education
Idioma
Inglês
Citação
2011 International Conference on Computer Science and Network Technology (iccsnt), Vols 1-4. New York: IEEE, p. 2843-2846, 2012.