Publicação: NARRATIVITY AND ASPECTUALIZATION ON PLAYING SUPER MARIO WORLD
Carregando...
Data
Orientador
Coorientador
Pós-graduação
Curso de graduação
Título da Revista
ISSN da Revista
Título de Volume
Editor
Univ Fed Minas Gerais, Fac Letras
Tipo
Artigo
Direito de acesso
Acesso restrito
Resumo
In this article, our goal is to identify the syntax of control which a video game player plays, in the game Super Mario World, from Nintendo (1990), basing our notes on the many marks left in the audiovisual text, in the form of figures and narrative programs. Therefore, two levels must be distinguished: one concerning the player, referred in the text as a naratee, and another concerning the enounced hero, Mario. The discursive categories and narrative patterns are sometimes the same and sometimes different for each actor, proposing syncretism degrees for their identities and their syntaxes. It is in the course of the naratee that the sensitive dynamics that mark the rhythm of the game process are found, besides the time needed to become skilled and to win.
Descrição
Palavras-chave
semiotics, video games, narrativity
Idioma
Português
Como citar
Texto Livre-linguagem E Tecnologia. Belo Horizonte Ms: Univ Fed Minas Gerais, Fac Letras, v. 12, n. 1, p. 85-111, 2019.