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Preparing for Multidisciplinary Decision-Making Using Role-Playing Games on Sustainability in Virtual Exchanges

dc.contributor.authorTzoumis, Kelly A.
dc.contributor.authorVerri-Liberado, Eduardo [UNESP]
dc.contributor.authorKhalil, Karima
dc.contributor.authorHolloway, Katie
dc.contributor.institutionDePaul University
dc.contributor.institutionUniversidade Estadual Paulista (UNESP)
dc.contributor.institutionSchool of Technology of Essaouira
dc.date.accessioned2025-04-29T20:02:36Z
dc.date.issued2025-01-01
dc.description.abstractRole-playing games in virtual exchange projects can provide an enriched multidisciplinary global experience for learners which is accessible as well as instructive for gaining intercultural competencies. Synchronous role-playing games when combined with virtual exchange leads to not only a high impact practice for engagement for the learner but also can provide subject matter learning not available from other routes (Sengupta High impact practices in higher education: International perspectives, Emerald Publishing Limited, pp 3–12, 2023). These games are particularly useful in preparing learners to work on sustainability problems because they can simulate the complexity of multi-stakeholder decision-making that frequently results in delay or a complete failure to implement the project due to the lack of agreement. From fall 2020 to fall 2023, 322 college students comprising 34 global teams played synchronous game simulations on a variety of sustainability topics as a virtual exchange activity. In different combinations, students participated from four continents: North Africa, North and South America, and Europe. Results showed that teams of multidisciplinary students can engage effectively to reach an agreement as role-playing stakeholders for these conflictual projects when learners are prepared for intercultural experiences prior to the game and accessibility accommodations are made for inclusion. To prepare students for intercultural interaction two meetings take place a couple of weeks before the game. Language and cultural barriers proved no impediment for participants either leading the team or playing as stakeholders. In addition, this particular pedagogy was effective for engaging disabled learners when given appropriate accommodations for engagement. Scaffolding support and intercultural self-awareness training underpinned these positive learning experiences and effective outcomes for the teams.en
dc.description.affiliationSchool of Public Service DePaul University
dc.description.affiliationSão Paulo State University (UNESP) Institute of Science and Technology
dc.description.affiliationCadi Ayyad University School of Technology of Essaouira
dc.description.affiliationUnespSão Paulo State University (UNESP) Institute of Science and Technology
dc.format.extent113-130
dc.identifierhttp://dx.doi.org/10.1007/978-3-031-76418-9_7
dc.identifier.citationSustainable Development Goals Series, v. Part F133, p. 113-130.
dc.identifier.doi10.1007/978-3-031-76418-9_7
dc.identifier.issn2523-3092
dc.identifier.issn2523-3084
dc.identifier.scopus2-s2.0-105000325973
dc.identifier.urihttps://hdl.handle.net/11449/305252
dc.language.isoeng
dc.relation.ispartofSustainable Development Goals Series
dc.sourceScopus
dc.subjectAccessible global learning experiences
dc.subjectIntercultural interaction
dc.subjectRole-playing games
dc.subjectSustainability simulations
dc.subjectVirtual exchanges
dc.titlePreparing for Multidisciplinary Decision-Making Using Role-Playing Games on Sustainability in Virtual Exchangesen
dc.typeCapítulo de livropt
dspace.entity.typePublication
unesp.author.orcid0000-0001-9411-6570[1]
unesp.author.orcid0000-0001-6442-3078[2]
unesp.author.orcid0000-0001-5600-4682[3]

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