Unity cluster package – dragging and dropping components for multi-projection virtual reality applications based on PC clusters
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Data
2015-01-01
Autores
Neto, Mário Popolin [UNESP]
Dias, Diego Roberto Colombo
Trevelin, Luis Carlos
De Paiva Guimarães, Marcelo
Brega, José Remo Ferreira [UNESP]
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Resumo
Virtual Reality applications created using game engines allow developers to quickly come up with a prototype that runs on a wide variety of systems, achieve high quality graphics, and supportmultiple devices easily. This paper aims to present a component set (Unity ClusterPackage) for the Unity game engine that facilitates the development of immersive and interactive Virtual Reality applications. This drag-and-drop component set allows Unity applications to run on a commodity PC cluster with passive support for stereoscopy, perspective correction according to the user’s viewpoint and access to special servers to provide device-independent features. We present two examples of Unity multi-projection applications running in a mini CAVE (Cave Automatic Virtual Environment)-like (three-screens) system ported using this component set.
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Multi-projection, PC cluster, Unity game engine, Virtual reality
Como citar
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), v. 9159, p. 261-272.