Lemos, Marilza Antunes deLiberado, Eduardo2014-05-202014-05-202012-01-012011 International Conference on Computer Science and Network Technology (iccsnt), Vols 1-4. New York: IEEE, p. 2843-2846, 2012.http://hdl.handle.net/11449/42082This work describes a ludic proposal for programming learning of industrial robots to be developed by groups of engineering students. Two projects are presented: Tic-tac-toe Opponent Robot and Environmentalist Robot. The first project use competitive search techniques of the Artificial Intelligence, computational vision, electronic and pneumatic concepts for ability decision making for a robotic agent on the tic-tae-toe game. The second project consists of a game that contains a questions and answers database about environmental themes. An algorithm selects the group of questions to be answered by the player, analyses the answers and sends the result to a industrial robot through serial port. According with the player performance, the robot makes congratulation movements and giving a gift to the winner player. Otherwise, the robot makes movements, disapproving the player performance.2843-2846engautomationengineeringroboteducationIndustrial Robotics Applied to EducationTrabalho apresentado em eventoWOS:000304720100645Acesso aberto5612515856487911