Neto, Mário Popolin [UNESP]Dias, Diego Roberto ColomboTrevelin, Luis CarlosDe Paiva Guimarães, MarceloBrega, José Remo Ferreira [UNESP]2018-12-112018-12-112015-01-01Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), v. 9159, p. 261-272.1611-33490302-9743http://hdl.handle.net/11449/176888Virtual Reality applications created using game engines allow developers to quickly come up with a prototype that runs on a wide variety of systems, achieve high quality graphics, and supportmultiple devices easily. This paper aims to present a component set (Unity ClusterPackage) for the Unity game engine that facilitates the development of immersive and interactive Virtual Reality applications. This drag-and-drop component set allows Unity applications to run on a commodity PC cluster with passive support for stereoscopy, perspective correction according to the user’s viewpoint and access to special servers to provide device-independent features. We present two examples of Unity multi-projection applications running in a mini CAVE (Cave Automatic Virtual Environment)-like (three-screens) system ported using this component set.261-272engMulti-projectionPC clusterUnity game engineVirtual realityUnity cluster package – dragging and dropping components for multi-projection virtual reality applications based on PC clustersTrabalho apresentado em evento10.1007/978-3-319-21413-9_19Acesso aberto2-s2.0-84949024566