Brega, José Remo Ferreira [UNESP]Sementille, Antonio Carlos [UNESP]Kirner, Claudio [UNESP]2014-05-272014-05-271999-12-01Proceedings of SPIE - The International Society for Optical Engineering, v. 3694, p. 142-151.0277-786Xhttp://hdl.handle.net/11449/65963This article presents the implementation of a distributed system of virtual reality, through the integration of services offered by the CORBA platform (Common Object Request Broker Architecture) and by the environment of development of 3D graphic applications in real time, the WorldToolkit, of Sense8. The developed application for the validation of this integration is that of a virtual city, with an emphasis on its traffic ways, vehicles (movable objects) and buildings (immovable objects). In this virtual world, several users can interact, each one controlling his/her own car. Since the modelling of the application took into consideration the criteria and principles of the Transport Engineering, the aim is to use it in the planning, project and construction of traffic ways for vehicles. The system was structured according to the approach client/server utilizing multicast communication among the participating nodes. The chosen implementation for the CORBA was the Iona's ORBIX software. The performance results obtained are presented and discussed in the end.142-151engClient server computer systemsComputer simulationNetwork protocolsObject oriented programmingReal time systemsThree dimensional computer graphicsTraffic controlCommon object request broker architectureDistributed object computingDistributed virtual environmentMulticast communicationVehicle traffic waysVirtual realityUtilizing the CORBA platform in the construction of a highly immersive virtual environmentTrabalho apresentado em evento10.1117/12.354472WOS:000082586700015Acesso aberto2-s2.0-003334787357777051378100191882712230914196