An evaluation of the Volume on Surface (VoS) approach

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Data

2016-01-01

Autores

Santos, Rafael Silva [UNESP]
Eler, Danilo Medeiros [UNESP]
Garcia, Rogerio Eduardo [UNESP]
Messias Correia, Ronaldo Celso [UNESP]
IEEE

Título da Revista

ISSN da Revista

Título de Volume

Editor

Ieee

Resumo

Hybrid volume rendering algorithms combine techniques of different categories of volume visualization. Volume on Surface (VoS) is a hybrid volume rendering technique that maps volume information to isosurfaces, intending to accelerate the volume rendering process. In this paper, we introduce an improved version of the VoS technique. Furthermore, we conduct an evaluation of CUDA-based versions of both the original and the improved approach, comparing them with the conventional Ray Casting algorithm. In some results, our technique is more than eight times faster than Ray Casting and thirty times than original version. In addition to the main discussion, we investigate how a surface simplification influences the performance and the quality of the images rendered by our approach.

Descrição

Palavras-chave

Volume on Surface (VoS), hybrid volume rendering, volume rendering

Como citar

2016 29th Sibgrapi Conference On Graphics, Patterns And Images (sibgrapi). New York: Ieee, p. 432-439, 2016.