Distributed, immersive and multi-platform molecular visualization for chemistry learning

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Data

2017-01-01

Autores

dos Santos Baglie, Luiz Soares [UNESP]
Neto, Mário Popolin
de Paiva Guimarães, Marcelo
Brega, José Remo Ferreira [UNESP]

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Resumo

This paper presents Dimmol (acronym for Distributed Immersive Multi-platform Molecular visualization), a scientific visualization application based on UnityMol, developed with the Unity game engine, and that uses the Unity Cluster Package to enable distributed and immersive visualization of molecular structures across multiple device of different types, with support to Google VR, molecular trajectory files, and master-host-slave rendering. Its goal is to improve and facilitate the way educators and researchers visualize molecular structures with students and partners. In order to demonstrate a possible use scenario for Dimmol, better understand the contributions of each platform it can be executed in, and gather performance data, three molecular visualizations are loaded on it and distributed to a graphic cluster, a laptop, a tablet, and a smartphone. Other possible uses are also discussed.

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Palavras-chave

Distributed visualization, Molecular visualization, Unity game engine, Virtual reality

Como citar

Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), v. 10404, p. 569-584.