Unity cluster package – dragging and dropping components for multi-projection virtual reality applications based on PC clusters

dc.contributor.authorNeto, Mário Popolin [UNESP]
dc.contributor.authorDias, Diego Roberto Colombo
dc.contributor.authorTrevelin, Luis Carlos
dc.contributor.authorDe Paiva Guimarães, Marcelo
dc.contributor.authorBrega, José Remo Ferreira [UNESP]
dc.contributor.institutionIFSP Registro
dc.contributor.institutionUniversidade Federal de São Carlos (UFSCar)
dc.contributor.institutionUniversidade de São Paulo (USP)
dc.contributor.institutionUniversidade Estadual Paulista (Unesp)
dc.date.accessioned2018-12-11T17:22:57Z
dc.date.available2018-12-11T17:22:57Z
dc.date.issued2015-01-01
dc.description.abstractVirtual Reality applications created using game engines allow developers to quickly come up with a prototype that runs on a wide variety of systems, achieve high quality graphics, and supportmultiple devices easily. This paper aims to present a component set (Unity ClusterPackage) for the Unity game engine that facilitates the development of immersive and interactive Virtual Reality applications. This drag-and-drop component set allows Unity applications to run on a commodity PC cluster with passive support for stereoscopy, perspective correction according to the user’s viewpoint and access to special servers to provide device-independent features. We present two examples of Unity multi-projection applications running in a mini CAVE (Cave Automatic Virtual Environment)-like (three-screens) system ported using this component set.en
dc.description.affiliationFederal Institute of São Paulo IFSP Registro
dc.description.affiliationComputer Science Department Federal University of São Carlos UFSCAR
dc.description.affiliationFACCAMP Open University of Brazil Federal University of São Paulo UNIFESP
dc.description.affiliationComputer Science Department São Paulo State University UNESP
dc.description.affiliationUnespComputer Science Department São Paulo State University UNESP
dc.format.extent261-272
dc.identifierhttp://dx.doi.org/10.1007/978-3-319-21413-9_19
dc.identifier.citationLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), v. 9159, p. 261-272.
dc.identifier.doi10.1007/978-3-319-21413-9_19
dc.identifier.issn1611-3349
dc.identifier.issn0302-9743
dc.identifier.scopus2-s2.0-84949024566
dc.identifier.urihttp://hdl.handle.net/11449/176888
dc.language.isoeng
dc.relation.ispartofLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
dc.relation.ispartofsjr0,295
dc.rights.accessRightsAcesso aberto
dc.sourceScopus
dc.subjectMulti-projection
dc.subjectPC cluster
dc.subjectUnity game engine
dc.subjectVirtual reality
dc.titleUnity cluster package – dragging and dropping components for multi-projection virtual reality applications based on PC clustersen
dc.typeTrabalho apresentado em evento

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