Unity cluster package – dragging and dropping components for multi-projection virtual reality applications based on PC clusters
dc.contributor.author | Neto, Mário Popolin [UNESP] | |
dc.contributor.author | Dias, Diego Roberto Colombo | |
dc.contributor.author | Trevelin, Luis Carlos | |
dc.contributor.author | De Paiva Guimarães, Marcelo | |
dc.contributor.author | Brega, José Remo Ferreira [UNESP] | |
dc.contributor.institution | IFSP Registro | |
dc.contributor.institution | Universidade Federal de São Carlos (UFSCar) | |
dc.contributor.institution | Universidade de São Paulo (USP) | |
dc.contributor.institution | Universidade Estadual Paulista (Unesp) | |
dc.date.accessioned | 2018-12-11T17:22:57Z | |
dc.date.available | 2018-12-11T17:22:57Z | |
dc.date.issued | 2015-01-01 | |
dc.description.abstract | Virtual Reality applications created using game engines allow developers to quickly come up with a prototype that runs on a wide variety of systems, achieve high quality graphics, and supportmultiple devices easily. This paper aims to present a component set (Unity ClusterPackage) for the Unity game engine that facilitates the development of immersive and interactive Virtual Reality applications. This drag-and-drop component set allows Unity applications to run on a commodity PC cluster with passive support for stereoscopy, perspective correction according to the user’s viewpoint and access to special servers to provide device-independent features. We present two examples of Unity multi-projection applications running in a mini CAVE (Cave Automatic Virtual Environment)-like (three-screens) system ported using this component set. | en |
dc.description.affiliation | Federal Institute of São Paulo IFSP Registro | |
dc.description.affiliation | Computer Science Department Federal University of São Carlos UFSCAR | |
dc.description.affiliation | FACCAMP Open University of Brazil Federal University of São Paulo UNIFESP | |
dc.description.affiliation | Computer Science Department São Paulo State University UNESP | |
dc.description.affiliationUnesp | Computer Science Department São Paulo State University UNESP | |
dc.format.extent | 261-272 | |
dc.identifier | http://dx.doi.org/10.1007/978-3-319-21413-9_19 | |
dc.identifier.citation | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), v. 9159, p. 261-272. | |
dc.identifier.doi | 10.1007/978-3-319-21413-9_19 | |
dc.identifier.issn | 1611-3349 | |
dc.identifier.issn | 0302-9743 | |
dc.identifier.scopus | 2-s2.0-84949024566 | |
dc.identifier.uri | http://hdl.handle.net/11449/176888 | |
dc.language.iso | eng | |
dc.relation.ispartof | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) | |
dc.relation.ispartofsjr | 0,295 | |
dc.rights.accessRights | Acesso aberto | |
dc.source | Scopus | |
dc.subject | Multi-projection | |
dc.subject | PC cluster | |
dc.subject | Unity game engine | |
dc.subject | Virtual reality | |
dc.title | Unity cluster package – dragging and dropping components for multi-projection virtual reality applications based on PC clusters | en |
dc.type | Trabalho apresentado em evento |