Contribution of virtual reality (nintendo wii) for exercise training and rehabilitation

dc.contributor.authorHiraga, Cynthia Yukiko [UNESP]
dc.contributor.authorTonello, Maria Georgina Marques
dc.contributor.authorPellegrini, Ana Maria [UNESP]
dc.contributor.institutionUniversidade Estadual Paulista (Unesp)
dc.contributor.institutionUniversity of Franca - UNIFRAN
dc.date.accessioned2018-12-11T17:12:14Z
dc.date.available2018-12-11T17:12:14Z
dc.date.issued2017-02-07
dc.description.abstractThe purpose of this chapter is to discuss the use of a commercially available video game console for intervention and/or rehabilitation. This chapter is organized into four main topics. The first one focuses on technology and basic principles and concepts of Nintendo Wii. The technology behind of the Wii gaming system will be described emphasizing the aspects regarding the relevance of such technology to motor behavior. The second topic describes the effect of Wii gaming system in older adults without movement disorders, on healthy aging. Exercise training based on the use of Wii gaming may have a positive impact on metabolic parameters and functional capacity such as balance as a result of aging process. The third topic describes the effect of Wii gaming for rehabilitation of stroke patients. The use of Wii gaming for stroke patients may bring some positive outcomes for motor recovery. Finally, the fourth topic discusses some of the relevant underlying mechanisms of motor learning related with the use of Wii gaming system for health exercising and rehabilitation.en
dc.description.affiliationUniversidade Estadual Paulista (Unesp) Department of Physical Education, Campus Rio Claro
dc.description.affiliationDepartment of Health Promotion University of Franca - UNIFRAN
dc.description.affiliationUnespUniversidade Estadual Paulista (Unesp) Department of Physical Education, Campus Rio Claro
dc.format.extent371-384
dc.identifierhttp://dx.doi.org/10.1007/978-3-319-48980-3_23
dc.identifier.citationLocomotion and Posture in Older Adults: The Role of Aging and Movement Disorders, p. 371-384.
dc.identifier.doi10.1007/978-3-319-48980-3_23
dc.identifier.scopus2-s2.0-85019873632
dc.identifier.urihttp://hdl.handle.net/11449/174647
dc.language.isoeng
dc.relation.ispartofLocomotion and Posture in Older Adults: The Role of Aging and Movement Disorders
dc.rights.accessRightsAcesso restrito
dc.sourceScopus
dc.subjectAgeing
dc.subjectBalance
dc.subjectHealth
dc.subjectIntervention
dc.subjectMotor learning
dc.subjectNintendo wii
dc.subjectPractice
dc.subjectRehabilitation
dc.subjectStroke patients
dc.subjectVirtual reality
dc.titleContribution of virtual reality (nintendo wii) for exercise training and rehabilitationen
dc.typeCapítulo de livro

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