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Game-based learning in engineering education: Using the Goldratt Simulator to learn about the theory of constraints

Abstract

Purpose: The present study evaluated an application of the Goldratt Simulator as a supporting tool used during a Theory of Constraints (TOC) course. To this end, an evaluation instrument was developed to analyze the learning outcomes of game-based learning. Methodology/Approach: Action research consisting of planning, action and evaluation phases was employed in the Research. The study was conducted as part of a Production Engineering undergraduate program in Brazil. Findings: Students who used the game reported that classes were more interesting. The combination of the game with the evaluation instrument highlighted doubts that students had regarding concepts previously taught by the professor. Research, practical & social implications: Game-based learning is a promising approach in higher education; yet, some students declined to participate in the activities. Students who participated, however, declared the activity to be enjoyable and The Goldratt Simulator a suitable tool for learning about TOC. The results highlight the importance of striking a balance between traditional and new educational approaches. Originality/ Value: The game-based learning literature lacks analysis of approaches to teach topics related to the TOC. Keywords: Game-based learning; Production engineering; Theory of constraints; Action research.

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Faculdade de Engenharia
FEB
Campus: Bauru

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