Logotipo do repositório

Industrial robotics applied to education

Carregando...
Imagem de Miniatura

Orientador

Coorientador

Pós-graduação

Curso de graduação

Título da Revista

ISSN da Revista

Título de Volume

Editor

Institute of Electrical and Electronics Engineers (IEEE)

Tipo

Trabalho apresentado em evento

Direito de acesso

Acesso abertoAcesso Aberto

Resumo

This work describes a ludic proposal for programming learning of industrial robots to be developed by groups of engineering students. Two projects are presented: Tic-tac-toe Opponent Robot and Environmentalist Robot. The first project use competitive search techniques of the Artificial Intelligence, computational vision, electronic and pneumatic concepts for ability decision making for a robotic agent on the tic-tae-toe game. The second project consists of a game that contains a questions and answers database about environmental themes. An algorithm selects the group of questions to be answered by the player, analyses the answers and sends the result to a industrial robot through serial port. According with the player performance, the robot makes congratulation movements and giving a gift to the winner player. Otherwise, the robot makes movements, disapproving the player performance. © 2011 IEEE.

Descrição

Idioma

Inglês

Citação

Proceedings of 2011 International Conference on Computer Science and Network Technology, ICCSNT 2011, v. 4, p. 2843-2846.

Itens relacionados

Financiadores

Unidades

Tipo de item:Unidade,
Sorocaba, Instituto de Ciência e Tecnologia - ICT
ICT
Campus: Sorocaba

Cursos de graduação

Programas de pós-graduação

Outras formas de acesso