User Experience: usability analysis of the e-Campo virtual learning environment (EMBRAPA)
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Introduction: Users of digital environments have specific characteristics that differ from their social context and the degree of usability of Information and Communication Technologies for access to the most diverse informational platforms, in which such particularities must be considered to meet the informational needs of these individuals and provide a better experience in digital environments. A discipline that proposes to investigate aspects related to user experience in digital environments is User Experience (UX) and, from the application of usability techniques, it is possible to identify barriers that can affect user interaction. Objective: The present study aims to analyze the usability of the e-Campo portal, from Embrapa, based on Nielsen's heuristic. Methodology: The methodology adopted in this research is characterized as a bibliographical, qualitative and exploratory analysis. Results: In the 10 steps identified, 10 usability problems were found, with the violation of heuristic 4 (Consistency and standards) being the most recurrent. Conclusion: Aspects related to usability were verified, which may hinder access to the content available on the portal. Thus, the relevance of the user in the context of studies in the area of Information Science is verified so that the construction of more interactive systems that allow a satisfactory user experience can be proposed.
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e-Campo portal, Usability, User experience, Virtual learning environment
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Português
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Revista Digital de Biblioteconomia e Ciencia da Informacao, v. 21.





