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From real to virtual: Kinematic adjustments in gait biomechanics of healthy older adults

dc.contributor.authorLos Angeles, Emanuele
dc.contributor.authorCupertino, Layla
dc.contributor.authorPellegrino, Nathalia Mendes
dc.contributor.authorde Souza, Brenda Luciano
dc.contributor.authorFukuchi, Claudiane Arakaki [UNESP]
dc.contributor.authorCoelho, Daniel Boari
dc.date.accessioned2026-04-13T18:06:45Z
dc.date.issued2025-12-02
dc.description.abstractVirtual reality (VR) technology has emerged as a valuable tool for gait rehabilitation, offering controlled and immersive environments that simulate real-world scenarios. Although little is known about how immersive VR affects gait biomechanics in older adults, we specifically investigate how walking in VR influences lower-limb kinematics compared to walking in a non-VR environment. Healthy older adults walked at their self-selected speed on an instrumented treadmill. VR participants experienced a fully immersive virtual industrial environment using the Computer Assisted Rehabilitation Environment (CAREN) system, while non-VR participants walked without a virtual environment. Kinematics were analyzed using one-dimensional Statistical Parametric Mapping to compare the VR and non-VR conditions across the gait cycle. Dimensionless gait speed was also assessed to ensure consistency in walking pace between groups. No significant differences were found between the VR and non-VR groups in dimensionless gait speed. However, phase-specific differences were observed in pelvic tilt, hip adduction/abduction, and ankle dorsiflexion/plantarflexion. These differences were small in magnitude (largest ≈4°) and within ranges often reported for measurement error or minimal detectable change in kinematics; therefore, they should be interpreted cautiously and as associations observed under differing acquisition/processing pipelines rather than as definitive effects attributable to VR. While overall speed was preserved, older adults made localized joint-level adjustments during specific gait phases, suggesting that immersive visual conditions interact with sensorimotor control.
dc.description.affiliationCenter for Mathematics, Computation and Cognition, Federal University of ABC, São Bernardo do Campo, Brazil.
dc.description.affiliationBiomedical Engineering, Federal University of ABC, São Bernardo do Campo, SP, Brazil.
dc.description.affiliationHuman Movement Research Laboratory (MOVI-LAB), Department of Physical Education, School of Sciences, São Paulo State University (UNESP), Bauru, SP, Brazil.
dc.description.affiliationCenter for Mathematics, Computation and Cognition, Federal University of ABC, São Bernardo do Campo, Brazil; Biomedical Engineering, Federal University of ABC, São Bernardo do Campo, SP, Brazil. Electronic address: daniel.boari@ufabc.edu.br.
dc.description.affiliationUnespHuman Movement Research Laboratory (MOVI-LAB), Department of Physical Education, School of Sciences, São Paulo State University (UNESP), Bauru, SP, Brazil.
dc.identifierhttps://app.dimensions.ai/details/publication/pub.1195690608
dc.identifier.dimensionspub.1195690608
dc.identifier.doi10.1016/j.humov.2025.103434
dc.identifier.issn0167-9457
dc.identifier.issn1872-7646
dc.identifier.pmid41337817
dc.identifier.urihttps://hdl.handle.net/11449/321663
dc.publisherElsevier
dc.relation.ispartofHuman Movement Science; v. 105; p. 103434
dc.rights.accessRightsAcesso restritopt
dc.rights.sourceRightsclosed
dc.sourceDimensions
dc.titleFrom real to virtual: Kinematic adjustments in gait biomechanics of healthy older adults
dc.typeArtigopt
dspace.entity.typePublication
relation.isOrgUnitOfPublicationaef1f5df-a00f-45f4-b366-6926b097829b
relation.isOrgUnitOfPublication.latestForDiscoveryaef1f5df-a00f-45f4-b366-6926b097829b
unesp.campusUniversidade Estadual Paulista (UNESP), Faculdade de Ciências, Baurupt

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