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A Practical Approach to Developing and Using Online Games for Transdisciplinary Research into Complex Social-Ecological Systems

dc.contributor.authorValero, Diana E.
dc.contributor.authorMcKeon, C. Rose
dc.contributor.authorBussière, Luc
dc.contributor.authorCorniani, Natália
dc.contributor.authorColmenarez, Yelitza C.
dc.contributor.authorHodgson, Isla
dc.contributor.authorMangan, Rosie
dc.contributor.authorPolanczyk, Ricardo A. [UNESP]
dc.contributor.authorTinsley, Matthew
dc.contributor.authorBunnefeld, Nils
dc.contributor.institutionThe James Hutton Institute
dc.contributor.institutionUniversity of Stirling
dc.contributor.institutionUniversity of Gothenburg
dc.contributor.institutionCentre for Agriculture and Bioscience International (CABI) Latin America
dc.contributor.institutionUniversidade Estadual Paulista (UNESP)
dc.date.accessioned2025-04-29T20:16:20Z
dc.date.issued2025-01-01
dc.description.abstractResearch games provide a promising avenue for studying social-ecological systems because they can capture complexity and reflect multiple stakeholders’ perspectives. However, there are few methodological studies on the design, validation and implementation of research games. This paper focuses on the development and implementation of an online multi-player game representing the social-ecological system underlying farmers’ decision-making. We detail three key aspects of spatially explicit game development: design, validation and game sessions. Our approach provides new integration of social science ecology and practice knowledge using informed-design elements, and demonstrates mediated fieldwork with community mobilizers and personal smartphones. We also provide practical suggestions for scaling-up games to increase the number and diversity of participants and the spatial scale of social-ecological research.en
dc.description.affiliationSocial Economic and Geographical Sciences The James Hutton Institute
dc.description.affiliationBiological and Environmental Sciences University of Stirling
dc.description.affiliationBiological and Environmental Sciences & Gothenburg Global Biodiversity Centre University of Gothenburg
dc.description.affiliationCentre for Agriculture and Bioscience International (CABI) Latin America
dc.description.affiliationDepartment of Plant Protection São Paulo State University
dc.description.affiliationUnespDepartment of Plant Protection São Paulo State University
dc.identifierhttp://dx.doi.org/10.1080/08941920.2025.2456938
dc.identifier.citationSociety and Natural Resources.
dc.identifier.doi10.1080/08941920.2025.2456938
dc.identifier.issn1521-0723
dc.identifier.issn0894-1920
dc.identifier.scopus2-s2.0-85216658052
dc.identifier.urihttps://hdl.handle.net/11449/309712
dc.language.isoeng
dc.relation.ispartofSociety and Natural Resources
dc.sourceScopus
dc.subjectCo-design
dc.subjectgame methods
dc.subjectland management
dc.subjectpest resistance
dc.subjectresearch games
dc.titleA Practical Approach to Developing and Using Online Games for Transdisciplinary Research into Complex Social-Ecological Systemsen
dc.typeArtigopt
dspace.entity.typePublication
unesp.author.orcid0000-0001-7565-770X[1]
unesp.author.orcid0000-0002-4198-657X[2]
unesp.author.orcid0000-0001-8937-8381[3]
unesp.author.orcid0000-0001-7342-5171[4]
unesp.author.orcid0000-0003-4146-5210[5]
unesp.author.orcid0000-0002-6967-3882[6]
unesp.author.orcid0000-0002-3167-1988[7]
unesp.author.orcid0000-0003-0769-9902[8]
unesp.author.orcid0000-0002-7715-1259[9]
unesp.author.orcid0000-0002-1349-4463[10]

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