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UNDERSTANDING USER EXPERIENCE OF AN OPEN DESIGN-CLOTHING PRODUCT

dc.contributor.authorPerez, Iana Uliana [UNESP]
dc.contributor.authorArakaki, Marina Granja [UNESP]
dc.contributor.authorde Abreu, Ana Cláudia [UNESP]
dc.contributor.authorIo, Vanessa Mayumi
dc.contributor.authorZitkus, Emilene
dc.contributor.authorPaschoarelli, Luis Carlos [UNESP]
dc.contributor.institutionUniversidade Estadual Paulista (UNESP)
dc.contributor.institutionFederal Institute of the South of Minas Gerais-Passos
dc.contributor.institutionLoughborough University
dc.date.accessioned2025-04-29T20:14:23Z
dc.date.issued2022-11-30
dc.description.abstractFew studies related open design to the clothing sector, but none explored how users would experience it. The study reported here aimed to investigate how people with some or without prior sewing knowledge-advanced and amateur users – experience an open design-clothing product. Following four fashion design heuristics, a garment was created and distributed as DIY kits among advanced and amateur users. Data were collected in two stages: assembly and per-sonalization. The results indicate that although skills play a significant role during assembly, other factors, like cross-generational differences and personal taste, influence how users experience an open design product. Furthermore, the study shows that given the necessary support, the open design can be used by a heterogeneous public, amplifying the participation of users with little or without prior sewing skills in clothing co-creation.en
dc.description.affiliationSão Paulo State University
dc.description.affiliationFederal Institute of the South of Minas Gerais-Passos
dc.description.affiliationLoughborough University
dc.description.affiliationUnespSão Paulo State University
dc.description.sponsorshipConselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq)
dc.description.sponsorshipIdCNPq: 304619/2018-3
dc.format.extent61-68
dc.identifierhttp://dx.doi.org/10.53681/c1514225187514391s.30.144
dc.identifier.citationConvergencias: Revista de Investigacao e Ensino das Artes, v. 15, n. 30, p. 61-68, 2022.
dc.identifier.doi10.53681/c1514225187514391s.30.144
dc.identifier.issn1646-9054
dc.identifier.issn2184-0180
dc.identifier.scopus2-s2.0-85166344441
dc.identifier.urihttps://hdl.handle.net/11449/309096
dc.language.isoeng
dc.relation.ispartofConvergencias: Revista de Investigacao e Ensino das Artes
dc.sourceScopus
dc.subjectCo-creation
dc.subjectDo-It-Yourself (DIY)
dc.subjectFashion Design
dc.subjectSewing
dc.titleUNDERSTANDING USER EXPERIENCE OF AN OPEN DESIGN-CLOTHING PRODUCTen
dc.titleCompreendendo a experiência do usuário com vestuário open designpt
dc.typeArtigopt
dspace.entity.typePublication
unesp.author.orcid0000-0001-9219-0363[1]
unesp.author.orcid0000-0003-4550-5750[2]
unesp.author.orcid0000-0002-4915-8197[3]
unesp.author.orcid0000-0001-5664-9368[4]
unesp.author.orcid0000-0003-0176-1189[5]
unesp.author.orcid0000-0002-4685-0508[6]

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