Logo do repositório

The construction of number in concrete and electronic games: the Kalah game case

dc.contributor.authorde Cássia Gonçalves, Érica [UNESP]
dc.contributor.authorSaravali, Eliane Giachetto [UNESP]
dc.contributor.authorde Sousa, Lilian Pacchioni Pereira [UNESP]
dc.contributor.authorBessa, Sônia
dc.contributor.institutionUniversidade Estadual Paulista (UNESP)
dc.contributor.institutionUniversity Center – Unisalesiano
dc.contributor.institutionUniversidade Estadual de Campinas (UNICAMP)
dc.date.accessioned2025-04-29T20:13:41Z
dc.date.issued2024-01-01
dc.description.abstractGames have sparked interest as an object of study in multiple areas of knowledge. In this research, we will discuss the impacts of the new formats and configurations of games in current times, based on the Piagetian interactionist theory’s contributions. The main objective of the study was to analyze the effects of an intervention with the Kalah game, in its concrete version and in its electronic version, for the construction of the notion of number. Thirty-eight children took part in the investigation, their ages ranged from seven to ten years old, from both genders, enrolled at two county Elementary Schools, located in a small town in the state of Minas Gerais, Brazil, subdivided into 3 groups: EG1- Experimental Group, subjected to the intervention with Kalah in its electronic version; EG2 – Experimental Group, subjected to the intervention with Kalah in its concrete version and CG-Control Group. As instruments of pretest and posttest, the operatory tests/proofs of conservation, classification, and serialization were utilized, to verify if there were qualitative and/or quantitative changes to the thought’s structures. The results indicated the most expressive differences in the assessed structures amongst the subjects from the Experimental Groups when compared to the Control Group, just as there was a distinction in the performances of the subjects from the experimental groups, after the intervention. During the sessions with the Kalah electronic game, it was found that the fundamental principles of the Piagetian theory could not be assured, possibly being one of the pedagogic interventions’ limitations.en
dc.description.affiliationSão Paulo State University (UNESP), São Paulo
dc.description.affiliationState University of Campinas (UNICAMP) São Paulo State University (UNESP), São Paulo
dc.description.affiliationUniversity Center – Unisalesiano, São Paulo
dc.description.affiliationState University of Campinas (UNICAMP) State University of Goiás (UEG), Goiás
dc.description.affiliationUnespSão Paulo State University (UNESP), São Paulo
dc.description.affiliationUnespState University of Campinas (UNICAMP) São Paulo State University (UNESP), São Paulo
dc.identifierhttp://dx.doi.org/10.1590/1980-4415v38a240093
dc.identifier.citationBolema - Mathematics Education Bulletin, v. 38.
dc.identifier.doi10.1590/1980-4415v38a240093
dc.identifier.issn1980-4415
dc.identifier.issn0103-636X
dc.identifier.scopus2-s2.0-105000210260
dc.identifier.urihttps://hdl.handle.net/11449/308820
dc.language.isoeng
dc.relation.ispartofBolema - Mathematics Education Bulletin
dc.sourceScopus
dc.subjectConcrete Games
dc.subjectElectronic Games
dc.subjectGenetic Epistemology
dc.subjectNumber notion
dc.titleThe construction of number in concrete and electronic games: the Kalah game caseen
dc.titleA construção do número em jogos concretos e eletrônicos: o caso do jogo Kalahpt
dc.typeArtigopt
dspace.entity.typePublication
unesp.author.orcid0000-0002-2511-5387[1]
unesp.author.orcid0000-0003-1259-6027[2]
unesp.author.orcid0000-0002-3280-6776 0000-0002-3280-6776[3]
unesp.author.orcid0000-0001-9857-6523[4]

Arquivos

Coleções