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Predição de Vencedores em Jogos MOBA

dc.contributor.authorAlmeida, Carlos E. M. [UNESP]
dc.contributor.authorCorreia, Ronaldo C. M. [UNESP]
dc.contributor.authorEler, Danilo M. [UNESP]
dc.contributor.authorOlivete-Jr, Celso [UNESP]
dc.contributor.authorGarci, Rogerio E. [UNESP]
dc.contributor.authorScabora, Lucas C.
dc.contributor.authorSpadon, Gabriel
dc.contributor.institutionUniversidade Estadual Paulista (Unesp)
dc.contributor.institutionUniversidade de São Paulo (USP)
dc.date.accessioned2018-12-11T17:13:54Z
dc.date.available2018-12-11T17:13:54Z
dc.date.issued2017-07-11
dc.description.abstractMultiplayer Online Battle Arena (MOBA) games are very popular in the current eSport scenario, being highlighted in several competitions around the world. However, the domain of knowledge contained in these games is large, which makes it difficult to discover and predict the course of a match. The present work proposes the application of classification algorithms to determine the team with more chances to win a match. Two classifications procedures were used, one based on the composition of heroes in each team and another considering the duration of the match. The experiments were performed on data collected from 123,326 matches of Dota 2, showing that it was possible to achieve approximately 77% accuracy. The results demonstrate the effectiveness of the application when using techniques assisted by computers, and when using the methodology described in championships or other similar games that require the definition of strategies.en
dc.description.affiliationDepartamento de Matemática e Computação (DMC) Universidade Estadual Paulista (FCT/UNESP) Presidente Prudente
dc.description.affiliationDepartamento de Ciências de Computação (SCC) Instituto de Ciências Matemáticas e de Computação (ICMC) Universidade de São Paulo (USP)
dc.description.affiliationUnespDepartamento de Matemática e Computação (DMC) Universidade Estadual Paulista (FCT/UNESP) Presidente Prudente
dc.identifierhttp://dx.doi.org/10.23919/CISTI.2017.7975774
dc.identifier.citationIberian Conference on Information Systems and Technologies, CISTI.
dc.identifier.doi10.23919/CISTI.2017.7975774
dc.identifier.issn2166-0735
dc.identifier.issn2166-0727
dc.identifier.lattes2616135175972629
dc.identifier.scopus2-s2.0-85027078958
dc.identifier.urihttp://hdl.handle.net/11449/175026
dc.language.isopor
dc.relation.ispartofIberian Conference on Information Systems and Technologies, CISTI
dc.relation.ispartofsjr0,136
dc.rights.accessRightsAcesso aberto
dc.sourceScopus
dc.subjectClassification
dc.subjectData Mining
dc.subjectStrategic Games
dc.titlePredição de Vencedores em Jogos MOBApt
dc.title.alternativePrediction of winners in MOBA gamesen
dc.typeTrabalho apresentado em evento
dspace.entity.typePublication
unesp.author.lattes2616135175972629[4]
unesp.departmentMatemática e Computação - FCTpt

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