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Publicação:
Handling Occlusions in Augmented Reality for Mobile Devices

dc.contributor.authorSanches, Silvio R. R.
dc.contributor.authorSilva, Vitor V. G.
dc.contributor.authorSementille, Antonio C. [UNESP]
dc.contributor.authorCorrea, Cleber G.
dc.contributor.authorOliveira, Claiton
dc.contributor.authorIEEE
dc.contributor.institutionUniv Teenol Fed Parana
dc.contributor.institutionUniversidade Estadual Paulista (Unesp)
dc.date.accessioned2020-12-10T17:33:17Z
dc.date.available2020-12-10T17:33:17Z
dc.date.issued2019-01-01
dc.description.abstractThe coherent display of the spatial relationship between real and virtual elements is a desirable feature for realistic Augmented Reality (AR) systems. The system must be able to automatically estimate the depths of the real and virtual elements that compose the scene and display in the foreground of the frame the element closest to the camera. In other words, real and virtual elements must hide (totally or partially) each other according to their depths in the frame. This paper presents a method for occlusion treatment of scene elements for mobile applications. The solution presented uses pixel proportions, relative to the total pixels of the frame, occupied by the real and virtual elements to estimate their depths. Then, a skin color model based segmentation method is applied to extract the real element in frames in which it is in the foreground of the scene and, as a result, must overlap the virtual object. The results of the evaluation of the proposed method showed its superiority to those found in the literature when a set of important features are compared.en
dc.description.affiliationUniv Teenol Fed Parana, Cornelio Procopio, Brazil
dc.description.affiliationUniv Estadual Paulista, Bauru, SP, Brazil
dc.description.affiliationUnespUniv Estadual Paulista, Bauru, SP, Brazil
dc.format.extent112-119
dc.identifierhttp://dx.doi.org/10.1109/SVR.2019.00033
dc.identifier.citation2019 21st Symposium On Virtual And Augmented Reality (svr 2019). Los Alamitos: Ieee Computer Soc, p. 112-119, 2019.
dc.identifier.doi10.1109/SVR.2019.00033
dc.identifier.issn2377-746X
dc.identifier.urihttp://hdl.handle.net/11449/195395
dc.identifier.wosWOS:000534536600017
dc.language.isopor
dc.publisherIeee Computer Soc
dc.relation.ispartof2019 21st Symposium On Virtual And Augmented Reality (svr 2019)
dc.sourceWeb of Science
dc.subjectAugmented Reality
dc.subjectMobile Devices
dc.subjectHandling Occlusion
dc.titleHandling Occlusions in Augmented Reality for Mobile Devicesen
dc.typeTrabalho apresentado em evento
dcterms.licensehttp://www.ieee.org/publications_standards/publications/rights/rights_policies.html
dcterms.rightsHolderIeee Computer Soc
dspace.entity.typePublication

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