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The Influence of Video Game Training with and without Subpatelar Bandage in Mobility and Gait Speed on Elderly Female Fallers

dc.contributor.authorCarvalho, Isabela Feitosa De [UNESP]
dc.contributor.authorLeme, Gianluca Loyolla Montanari [UNESP]
dc.contributor.authorScheicher, Marcos Eduardo [UNESP]
dc.contributor.institutionUniversidade Estadual Paulista (Unesp)
dc.date.accessioned2018-12-11T17:36:44Z
dc.date.available2018-12-11T17:36:44Z
dc.date.issued2018-01-01
dc.description.abstractObjectives. The aim of the study was to investigate the effect of balance training with Nintendo Wii technology, with and without the use of additional sensory information (subpatellar bandage), in the functional mobility and gait speed of elderly female fallers. Methods. Twenty elderly women were divided into two groups: group I: trained with the use of the Nintendo Wii; group II: trained using the Nintendo Wii and the addition of sensory information (subpatellar bandage). The functional mobility was assessed with the Timed up and Go test (TUG) and gait speed with the 10 m test. The tests were carried out with and without the use of the subpatellar bandage. The training was carried out within sessions of 30 minutes, twice a week, using three different games (Penguin Slide, Table Tilt, and Tightrope). Results. There was an increase in the gait speed and a decrease in the TUG time in both groups, independently of the sensory condition used (p<0.05). In the short term, the subpatellar bandage improved the TUG time (p<0.05) and the gait speed (p<0.01). Conclusion. The training for postural balance with virtual reality was effective for improving functional mobility and gait speed of elderly female fallers. The subpatellar bandage did not maximize the effect of training.en
dc.description.affiliationHuman Development and Technologies UNESP
dc.description.affiliationPhysical Therapy UNESP
dc.description.affiliationUnespHuman Development and Technologies UNESP
dc.description.affiliationUnespPhysical Therapy UNESP
dc.identifierhttp://dx.doi.org/10.1155/2018/9415093
dc.identifier.citationJournal of Aging Research, v. 2018.
dc.identifier.doi10.1155/2018/9415093
dc.identifier.file2-s2.0-85045515039.pdf
dc.identifier.issn2090-2212
dc.identifier.issn2090-2204
dc.identifier.lattes3527102309889331
dc.identifier.scopus2-s2.0-85045515039
dc.identifier.urihttp://hdl.handle.net/11449/179781
dc.language.isoeng
dc.relation.ispartofJournal of Aging Research
dc.relation.ispartofsjr0,573
dc.relation.ispartofsjr0,573
dc.rights.accessRightsAcesso aberto
dc.sourceScopus
dc.titleThe Influence of Video Game Training with and without Subpatelar Bandage in Mobility and Gait Speed on Elderly Female Fallersen
dc.typeArtigo
dspace.entity.typePublication
unesp.author.lattes3527102309889331
unesp.author.orcid0000-0002-0966-6621[1]
unesp.author.orcid0000-0001-8160-9229[3]
unesp.campusUniversidade Estadual Paulista (UNESP), Faculdade de Filosofia e Ciências, Maríliapt
unesp.departmentFisioterapia e Terapia Ocupacional - FFCpt

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