The process of transposition of board games used in mathematics teaching for digital format

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Data

2017-07-01

Autores

De Camargo Campana, Samanta Bueno [UNESP]
Morgado, Eduardo Martins [UNESP]
Yonezawa, Wilson Masasshiro [UNESP]
Campana, Edriano Carlos [UNESP]

Título da Revista

ISSN da Revista

Título de Volume

Editor

Centro Univ La Salle-rj

Resumo

Board games are well-known pedagogical instruments in mathematics teaching. Numerous board games are available. Digital versions of these board games broaden the opportunities for access and use of these didactic resources. This work discusses the transposition of educational board games from physical media to digital media. The process of transposition aims to offer educators and technology professionals adequate subsidies to understand how to convert from educational games to digital versions. For this, there is the definition and comparison of features that are common to physical and digital games: goals, feedback, reward, time, mechanics and level design. Such characteristics are compared to each other and discussed in order to substantiate the analysis of the transposition process of two board games. Half-structured interviews with two math teachers and two game designers demonstrate that the transposition proposition is a viable possibility for educators and developers alike.

Descrição

Palavras-chave

Digital games, Board games, Transposition, I teach math

Como citar

Conhecimento & Diversidade. Rio De Janeiro: Centro Univ La Salle-rj, v. 9, n. 18, p. 55-72, 2017.