Architectural Diagram for Educational Games on Agile Methodologies

dc.contributor.authorAragao, Paulo Andre Pimenta [UNESP]
dc.contributor.authorSouza, Rogeria Cristiane Gratao de [UNESP]
dc.contributor.authorRocha, A.
dc.contributor.authorGoncalves, R.
dc.contributor.authorPenalvo, F. G.
dc.contributor.authorMartins, J.
dc.contributor.institutionUniversidade Estadual Paulista (UNESP)
dc.date.accessioned2022-11-30T13:44:47Z
dc.date.available2022-11-30T13:44:47Z
dc.date.issued2021-01-01
dc.description.abstractFor software development to be conducted in an organized manner, contributing to the quality of the final product, it is necessary to train professionals in the correct use of Software Engineering concepts and their development methodologies. Among them, the agile philosophy stands out for its acceptance of changes, with Scrum and Extreme Programming being the most used agile methodologies today. However, the teaching of this philosophy in the undergraduate courses, including the specificities involving each agile methodology, faces challenges given the vast theoretical framework involved, which can cause demotivation in students. Educational games have proven to be effective in the teaching-learning process of Software Engineering in general. Although, current solutions still have some deficiencies, such as the lack of games involving the comparison between different agile methodologies, to enable future professionals to select the best one for specific projects. Therefore, this paper proposes a software architecture to guide future implementations of quality educational games to teach agile methodologies since it remedies deficiencies detected through an empirical analysis involving available common purpose games.en
dc.description.affiliationUniv Estadual Paulista Julio de Mesquita Filho UN, Dept Ciencias Comp & Estat, Sao Jose Do Rio Preto, SP, Brazil
dc.description.affiliationUnespUniv Estadual Paulista Julio de Mesquita Filho UN, Dept Ciencias Comp & Estat, Sao Jose Do Rio Preto, SP, Brazil
dc.format.extent6
dc.identifier.citationProceedings Of 2021 16th Iberian Conference On Information Systems And Technologies (cisti'2021). New York: Ieee, 6 p., 2021.
dc.identifier.issn2166-0727
dc.identifier.urihttp://hdl.handle.net/11449/237782
dc.identifier.wosWOS:000824588500172
dc.language.isopor
dc.publisherIeee
dc.relation.ispartofProceedings Of 2021 16th Iberian Conference On Information Systems And Technologies (cisti'2021)
dc.sourceWeb of Science
dc.subjectAgile Methodologies Learning
dc.subjectEducational Game
dc.subjectSoftware Architecture
dc.titleArchitectural Diagram for Educational Games on Agile Methodologiesen
dc.typeTrabalho apresentado em evento
dcterms.licensehttp://www.ieee.org/publications_standards/publications/rights/rights_policies.html
dcterms.rightsHolderIeee
unesp.author.orcid0000-0002-7449-9022[2]
unesp.campusUniversidade Estadual Paulista (Unesp), Instituto de Biociências Letras e Ciências Exatas, São José do Rio Pretopt
unesp.departmentCiências da Computação e Estatística - IBILCEpt

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