The use of Nintendo((R)) Wii as therapeutic resource for elderly: an activity analysis from the Occupational Therapy perspective

dc.contributor.authorMoraes, Veronica Bueno de [UNESP]
dc.contributor.authorAlmeida de Andrade, Mirela Moreno [UNESP]
dc.contributor.authorToyoda, Cristina Yoshie [UNESP]
dc.contributor.authorTiberio Araujo, Rita de Cassia [UNESP]
dc.contributor.institutionUniversidade Estadual Paulista (Unesp)
dc.contributor.institutionUniversidade Federal de São Carlos (UFSCar)
dc.date.accessioned2018-11-26T17:40:03Z
dc.date.available2018-11-26T17:40:03Z
dc.date.issued2016-01-01
dc.description.abstractIntroduction: Intervention through gametherapy is applied to Occupational Therapy domains in different practical contexts. Objective: This study aimed to analyze the videogame Nintendo. Wii, with a view to its use as a therapeutic activity for elderly population. Method: 15 mini-games in Wii Party were selected based on criteria of execution time and the activity level of complexity, for the feasibility of use with the elderly. The analysis was based on the theoretical framework adopted by the American Association of Occupational Therapy, and consists of seven steps: I) activity identification; II) time and sequencing; III) social demands, objects and space; IV) body functions required; V) body structures required; VI) required actions, VII) skill performance; analysis for intervention. Results: indications of possibilities related to cognitive functions and specific skills were identified, evidencing thus, the game potential for use with older people who have cognitive functions problems. It is also considered the importance of monitoring user behavior, proposing a form for monitoring and evaluation of their performance in the activity. Conclusion: This study provides indicators for the systematic monitoring of Nintendo. Wii videogame games use as an intervention activity of occupational therapy, contributing to clinical practice in the care of the elderly population and its consequences in the formation of occupational therapist and research in the elderly health.en
dc.description.affiliationUniv Estadual Paulista UNESP, Dept Fisioterapia & Terapia Ocupac, Marilia, SP, Brazil
dc.description.affiliationUniv Fed Sao Carlos UFSCar, Sao Carlos, SP, Brazil
dc.description.affiliationUnespUniv Estadual Paulista UNESP, Dept Fisioterapia & Terapia Ocupac, Marilia, SP, Brazil
dc.format.extent705-714
dc.identifierhttp://dx.doi.org/10.4322/0104-4931.ctoAO0640
dc.identifier.citationCadernos De Terapia Ocupacional Da Ufscar. Sao Carlos: Cuba Editora, v. 24, n. 4, p. 705-714, 2016.
dc.identifier.doi10.4322/0104-4931.ctoAO0640
dc.identifier.issn2238-2860
dc.identifier.urihttp://hdl.handle.net/11449/163092
dc.identifier.wosWOS:000406816600008
dc.language.isopor
dc.publisherCuba Editora
dc.relation.ispartofCadernos De Terapia Ocupacional Da Ufscar
dc.rights.accessRightsAcesso restrito
dc.sourceWeb of Science
dc.subjectOccupational Therapy
dc.subjectAged
dc.subjectCognition
dc.subjectActivity Analysis
dc.titleThe use of Nintendo((R)) Wii as therapeutic resource for elderly: an activity analysis from the Occupational Therapy perspectiveen
dc.typeArtigo
dcterms.rightsHolderCuba Editora
unesp.campusUniversidade Estadual Paulista (Unesp), Faculdade de Filosofia e Ciências, Maríliapt
unesp.departmentFisioterapia e Terapia Ocupacional - FFCpt

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