Training Optimum-Path Forest on Graphics Processing Units
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Abstract
In this paper, we presented a Graphics Processing Unit (GPU)-based training algorithm for Optimum-Path Forest (OPF) classifier. The proposed approach employs the idea of a vector-matrix multiplication to speed up both traditional OPF training algorithm and a recently proposed Central Processing Unit (CPU)-based OPF training algorithm. Experiments in several public datasets have showed the efficiency of the proposed approach, which demonstrated to be up to 14 times faster for some datasets. To the best of our knowledge, this is the first GPU-based implementation for OPF training algorithm.
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Keywords
Optimum-Path Forest, Graphics Processing Unit
Language
English
Citation
Proceedings Of The 2014 9th International Conference On Computer Vision, Theory And Applications (visapp 2014), Vol 2. New York: Ieee, p. 581-588, 2014.




