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Publicação:
Motion and Interaction Tracking Tool for Virtual Reality Environments

dc.contributor.authorde Paiva Guimarães, Marcelo [UNESP]
dc.contributor.authorDias, Diego Roberto Colombo
dc.contributor.authorda Rocha, Leonardo Chaves Dutra
dc.contributor.authorRibeiro, Elvis Hernandes
dc.contributor.authorIope, Rogério Luiz [UNESP]
dc.contributor.authorBrega, José Remo [UNESP]
dc.contributor.institutionUniversidade Estadual Paulista (UNESP)
dc.contributor.institutionComputer Science Master Program (Unifaccamp)
dc.contributor.institutionUniversidade Federal de Sergipe (UFS)
dc.date.accessioned2022-04-28T19:44:53Z
dc.date.available2022-04-28T19:44:53Z
dc.date.issued2021-01-01
dc.description.abstractEvaluating user behavior in virtual reality environments is a challenging task, requiring leading with spatial user freedom and with non-conventional visualization and interaction devices. By gathering and analyzing user movements and interactions, researchers and even game designers can notice important behavioral patterns and correlations. This paper aims to present an automatic motion and interaction tracking tool for virtual reality environments that allows researchers and game developers to move from the pure observational paradigm, such as video recording and questionnaires, to one that considers quantitative data. After gathering users’ data, the tool automatically generates charts to assist the analysis process and also allows the replaying of all user behavior executed in the application. A case study case is shown in which a user navigates and interacts in a virtual reality city performing instrumental activities of daily living (IADL). Using the tool presented here, we conclude that tracking user behavior automatically in a virtual reality environment is possible. To facilitate the software development process, we have developed a Unity Asset, allowing developers to use the tool easily by importing our asset into their projects.en
dc.description.affiliationRectory Federal University of São Paulo (UNESP)
dc.description.affiliationComputer Science Master Program (Unifaccamp), Campo Limpo
dc.description.affiliationComputer Science Federal University of São João del Rei (UFSJ)
dc.description.affiliationSão Paulo State University (UNESP)
dc.description.affiliationComputer Science Department São Paulo State University (UNESP)
dc.description.affiliationUnespRectory Federal University of São Paulo (UNESP)
dc.description.affiliationUnespSão Paulo State University (UNESP)
dc.description.affiliationUnespComputer Science Department São Paulo State University (UNESP)
dc.format.extent621-630
dc.identifierhttp://dx.doi.org/10.1007/978-3-030-87016-4_44
dc.identifier.citationLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), v. 12958 LNCS, p. 621-630.
dc.identifier.doi10.1007/978-3-030-87016-4_44
dc.identifier.issn1611-3349
dc.identifier.issn0302-9743
dc.identifier.scopus2-s2.0-85115678900
dc.identifier.urihttp://hdl.handle.net/11449/222481
dc.language.isoeng
dc.relation.ispartofLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
dc.sourceScopus
dc.subjectTracking
dc.subjectUser behavior
dc.subjectVirtual reality
dc.titleMotion and Interaction Tracking Tool for Virtual Reality Environmentsen
dc.typeTrabalho apresentado em evento
dspace.entity.typePublication
unesp.author.orcid0000-0001-5026-1581[1]
unesp.author.orcid0000-0001-9619-2171[2]
unesp.author.orcid0000-0002-4913-4902[3]
unesp.author.orcid0000-0002-2275-4722[6]

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