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Pharmacology Content: Learning in a Playful Way

dc.contributor.authorZepponi, Karla Meira Castro
dc.contributor.authorBraccialli, Luzmarina Aparecida Doretto
dc.contributor.authorPinheiro, Osni Lazaro [UNESP]
dc.contributor.institutionEducação em Saúde na FAMEMA
dc.contributor.institutionFaculdade de Medicina de Marilia
dc.contributor.institutionUniversidade de São Paulo (USP)
dc.contributor.institutionUniversidade Estadual Paulista (UNESP)
dc.date.accessioned2025-04-29T20:02:57Z
dc.date.issued2021-01-06
dc.description.abstractIntroduction In professional training, the use of an educational game associated with situations of pharmacology practice provided the student with a concrete and playful form of learning. Objective: To analyze the use of an educational game in a playful way with the application of basic pharmacology concepts. Method: Qualitative study, with an observational and descriptive approach. Data collection was carried out with judges with experience in teaching and in pharmacology. The judges validated the game by means of a questionnaire that contained an open field which made their considerations and suggestions for improvements. The nuclei of meaning and a content analysis in the thematic modality were listed. Results: The themes were: Facilities to learn basic pharmacology concepts through a game and Difficulties encountered to learn basic pharmacology concepts, both were worked to seek improvement in the game and its contents. Final considerations: The games were validated by the judges who pointed out relevant suggestions to improve the didactic material, the content, the rules of the game and to enable a compatible learning to the technical teaching of pharmacy.en
dc.description.affiliationEscola Técnica Estadual (ETEC) Educação em Saúde na FAMEMA
dc.description.affiliationFaculdade de Medicina de Marilia
dc.description.affiliationEEUSP
dc.description.affiliationUNESP
dc.description.affiliationUnespUNESP
dc.format.extent145-152
dc.identifierhttp://dx.doi.org/10.36367/ntqr.7.2021.145-152
dc.identifier.citationNew Trends in Qualitative Research, v. 7, p. 145-152.
dc.identifier.doi10.36367/ntqr.7.2021.145-152
dc.identifier.issn2184-7770
dc.identifier.scopus2-s2.0-85189294052
dc.identifier.urihttps://hdl.handle.net/11449/305389
dc.language.isopor
dc.relation.ispartofNew Trends in Qualitative Research
dc.sourceScopus
dc.subjectGame
dc.subjectLearning
dc.subjectPharmacology
dc.subjectTeaching
dc.subjectTeaching Materials
dc.titlePharmacology Content: Learning in a Playful Wayen
dc.titleFarmacologia: O aprendizado de forma lúdicapt
dc.typeArtigopt
dspace.entity.typePublication
unesp.author.orcid0000-0001-8052-3626[1]
unesp.author.orcid0000-0002-6533-0428[3]

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