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Recognizing Possibilities of Computational Tinking When Teaching First-degree Equations

dc.contributor.authorBarbosa, Luciana Leal da Silva
dc.contributor.authorMaltempi, Marcus Vinicius [UNESP]
dc.contributor.authorACM
dc.contributor.institutionInst Fed Sao Paulo
dc.contributor.institutionUniversidade Estadual Paulista (UNESP)
dc.date.accessioned2022-11-30T13:45:43Z
dc.date.available2022-11-30T13:45:43Z
dc.date.issued2019-01-01
dc.description.abstractThis work aims to present a hands-on activity for the first degree equations. The activity was applied to a reinforcement class of the K-8, in a public school in Birigui, Sao Paulo, Brazil. The activity used the Balance of Equations game, built on the Scratch programming environment with the objective of teaching the initial ideas of frst degree equations to a class with a learning gap in this discipline. The planning of the activity was divided into three moments, with the intention of starting from an analogy to the principle of equivalence of an equation, reaching the algebraic transcription of an equation through activities of manipulation of the game code. Seven concepts related to computational thinking with strong potential to be worked during the activity were identifed. In this way, besides the presentation of the classroom case, this article identifes these seven concepts, analyzing how they could be developed during the application of the activity, seeking to answer the following question: How can computational thinking skills be explored through hands-on activity for the teaching of equations?en
dc.description.affiliationInst Fed Sao Paulo, Dept Informat, Birigui, SP, Brazil
dc.description.affiliationUniv Estadual Paulista, UNESP, Dept Estat Matemat Aplicada & Comp, Rio Claro, SP, Brazil
dc.description.affiliationUnespUniv Estadual Paulista, UNESP, Dept Estat Matemat Aplicada & Comp, Rio Claro, SP, Brazil
dc.format.extent57-64
dc.identifierhttp://dx.doi.org/10.11455/333113890.33151898
dc.identifier.citationProceedings Of 8th Annual Conference On Maker Education (fablearn 2019). New York: Assoc Computing Machinery, p. 57-64, 2019.
dc.identifier.doi10.11455/333113890.33151898
dc.identifier.urihttp://hdl.handle.net/11449/237816
dc.identifier.wosWOS:000841507000008
dc.language.isoeng
dc.publisherAssoc Computing Machinery
dc.relation.ispartofProceedings Of 8th Annual Conference On Maker Education (fablearn 2019)
dc.sourceWeb of Science
dc.subjectComputational thinking
dc.subjectBalances of equations Game
dc.subjectMathematics education
dc.subjectHands-on activity
dc.titleRecognizing Possibilities of Computational Tinking When Teaching First-degree Equationsen
dc.typeTrabalho apresentado em evento
dcterms.rightsHolderAssoc Computing Machinery
dspace.entity.typePublication
unesp.campusUniversidade Estadual Paulista (UNESP), Instituto de Geociências e Ciências Exatas, Rio Claropt
unesp.departmentEstatística, Matemática Aplicada e Computação - IGCEpt

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