Logo do repositório

Curiosity and Affect-Driven Cognitive Architecture for HRI

dc.contributor.authorBerto, Leticia
dc.contributor.authorTanevska, Ana
dc.contributor.authorCirne, Azamor
dc.contributor.authorCosta, Paula
dc.contributor.authorSimoes, Alexandre [UNESP]
dc.contributor.authorGudwin, Ricardo
dc.contributor.authorRea, Francesco
dc.contributor.authorColombini, Esther
dc.contributor.authorSciutti, Alessandra
dc.contributor.institutionUniversidade Estadual de Campinas (UNICAMP)
dc.contributor.institutionCONTACT Unit
dc.contributor.institutionUppsala University
dc.contributor.institutionFederal University of Paraiba
dc.contributor.institutionUniversidade Estadual Paulista (UNESP)
dc.date.accessioned2025-04-29T20:02:19Z
dc.date.issued2025-01-01
dc.description.abstractThis study explores how humans and cognitive robots with different value systems and motivations understand each other's needs in free-form interactions. We developed a cognitive architecture that links sensing and perception to internal motivation and an intrinsic value system for determining actions. Inspired by young children's needs, this architecture includes three drives: learning, interaction, and recharging, each with varying dependence on the human partner. We aimed to assess how experimentally changing the importance of these drives within a fixed architecture affects interaction dynamics with human partners (acting as caregivers) and their understanding of the robot's needs. By adjusting the learning and interaction drives, we created two robot profiles: Playful, which prioritizes environmental exploration and playfulness to reduce boredom, and Social, which focuses on social interaction through touch and visual contact to increase comfort. Our findings show that changing the importance of these drives produces distinct behaviors and human perceptions. Robot behaviors matched their profiles, and participants adapted their responses accordingly. Participants identified and attributed distinct traits to each robot without knowing the specific profiles. Despite variability among human partners, the robots, especially the playful one, were generally well understood by most participants.en
dc.description.affiliationState University of Campinas Institute of Computing
dc.description.affiliationItalian Institute of Technology CONTACT Unit
dc.description.affiliationUppsala University Department of Information Technology
dc.description.affiliationFederal University of Paraiba Department of Finance and Accounting
dc.description.affiliationState University of Campinas School of Electrical and Computer Engineering
dc.description.affiliationSão Paulo State University Department of Control and Automation Engineering
dc.description.affiliationUnespSão Paulo State University Department of Control and Automation Engineering
dc.identifierhttp://dx.doi.org/10.1109/TAFFC.2025.3551512
dc.identifier.citationIEEE Transactions on Affective Computing.
dc.identifier.doi10.1109/TAFFC.2025.3551512
dc.identifier.issn1949-3045
dc.identifier.scopus2-s2.0-105000139967
dc.identifier.urihttps://hdl.handle.net/11449/305167
dc.language.isoeng
dc.relation.ispartofIEEE Transactions on Affective Computing
dc.sourceScopus
dc.subjectAffective computing
dc.subjectcognitive architecture
dc.subjecthuman-robot interaction
dc.subjectintrinsic motivation
dc.subjectrobot profiles
dc.titleCuriosity and Affect-Driven Cognitive Architecture for HRIen
dc.typeArtigopt
dspace.entity.typePublication
unesp.author.orcid0000-0001-5599-192X 0000-0001-5599-192X[1]
unesp.author.orcid0000-0002-2628-4123[2]
unesp.author.orcid0000-0002-3173-7262[3]
unesp.author.orcid0000-0002-1534-5744[4]
unesp.author.orcid0000-0002-1457-6305[5]
unesp.author.orcid0000-0002-9666-3954[6]
unesp.author.orcid0000-0001-8535-223X[7]
unesp.author.orcid0000-0003-0467-3133[8]
unesp.author.orcid0000-0002-1056-3398[9]

Arquivos

Coleções