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Combining experiences of race gaming and natural driving affects gaze location strategy in simulated context

dc.contributor.authorGotardi, Gisele C. [UNESP]
dc.contributor.authorKuga, Gabriel K. [UNESP]
dc.contributor.authorSimao, Rafael O. [UNESP]
dc.contributor.authorBrito, Matheus B. [UNESP]
dc.contributor.authorPaschoalino, Gabriel P. [UNESP]
dc.contributor.authorSilva, Gustavo A. [UNESP]
dc.contributor.authorBarbieri, Fabio A. [UNESP]
dc.contributor.authorPolastri, Paula F. [UNESP]
dc.contributor.authorSchor, Paulo
dc.contributor.authorNavarro, Martina
dc.contributor.authorRodrigues, Sergio T. [UNESP]
dc.contributor.institutionUniversidade Estadual Paulista (Unesp)
dc.contributor.institutionUniversidade Federal de São Paulo (UNIFESP)
dc.contributor.institutionUniv Portsmouth
dc.date.accessioned2019-10-04T12:40:46Z
dc.date.available2019-10-04T12:40:46Z
dc.date.issued2019-08-14
dc.description.abstractThe aims of the study were to investigate the effects of race gaming experience in playing racing video games on gaze behaviour and performance of drivers and the effects of natural driving experience on gaze behaviour and performance of gamers. Thirty participants, divided into drivers-gamers, drivers-non-gamers and non-drivers-gamers, were asked to drive in a race circuit as fast as possible while their eye movements were recorded. Drivers-gamers spent more time looking at the lane than non-drivers-gamers. Furthermore, drivers-gamers performed greater number of fixations towards the speedometer and showed faster performance in the racing task than the drivers-non-gamers. Combining natural driving and race gaming experiences changed the gaze location strategy of drivers. Practitioner summary: Racing video games practitioners have high propensity to exhibit attitudes and intentions of risky driving behaviour. Combining natural driving and race gaming experiences affects gaze behaviour strategy of drivers.en
dc.description.affiliationSao Paulo State Univ, Fac Sci, Dept Phys Educ, Grad Program Human Movement Sci, Bauru, Brazil
dc.description.affiliationSao Paulo State Univ, Fac Sci, Dept Phys Educ, Lab Informat Vis & Act LIVIA, Bauru, Brazil
dc.description.affiliationSao Paulo State Univ, Fac Architecture Arts & Commun, Grad Program Design Ergon, Bauru, Brazil
dc.description.affiliationSao Paulo State Univ, Fac Sci, Dept Phys Educ, Human Movement Res Lab MOVI, Bauru, Brazil
dc.description.affiliationUniv Fed Sao Paulo, Paulista Sch Med, Dept Ophthalmol & Visual Sci, Sao Paulo, Brazil
dc.description.affiliationUniv Portsmouth, Fac Sci, Dept Sport & Exercise Sci, Portsmouth, Hants, England
dc.description.affiliationUnespSao Paulo State Univ, Fac Sci, Dept Phys Educ, Grad Program Human Movement Sci, Bauru, Brazil
dc.description.affiliationUnespSao Paulo State Univ, Fac Sci, Dept Phys Educ, Lab Informat Vis & Act LIVIA, Bauru, Brazil
dc.description.affiliationUnespSao Paulo State Univ, Fac Architecture Arts & Commun, Grad Program Design Ergon, Bauru, Brazil
dc.description.affiliationUnespSao Paulo State Univ, Fac Sci, Dept Phys Educ, Human Movement Res Lab MOVI, Bauru, Brazil
dc.description.sponsorshipFundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)
dc.description.sponsorshipNational Council for Scientific and Technological Development Brazil
dc.description.sponsorshipIdFAPESP: 2015/10851-3
dc.description.sponsorshipIdNational Council for Scientific and Technological Development Brazil: 458916/2014-5
dc.format.extent8
dc.identifierhttp://dx.doi.org/10.1080/00140139.2019.1652770
dc.identifier.citationErgonomics. Abingdon: Taylor & Francis Ltd, 8 p., 2019.
dc.identifier.doi10.1080/00140139.2019.1652770
dc.identifier.issn0014-0139
dc.identifier.lattes0184563925177710
dc.identifier.orcid0000-0003-2007-5950
dc.identifier.urihttp://hdl.handle.net/11449/186038
dc.identifier.wosWOS:000481292600001
dc.language.isoeng
dc.publisherTaylor & Francis Ltd
dc.relation.ispartofErgonomics
dc.rights.accessRightsAcesso aberto
dc.sourceWeb of Science
dc.subjectRacing video games
dc.subjectergonomics
dc.subjectvisual search
dc.subjectvirtual environment
dc.titleCombining experiences of race gaming and natural driving affects gaze location strategy in simulated contexten
dc.typeArtigo
dcterms.licensehttp://journalauthors.tandf.co.uk/permissions/reusingOwnWork.asp
dcterms.rightsHolderTaylor & Francis Ltd
dspace.entity.typePublication
unesp.author.lattes0184563925177710[8]
unesp.author.orcid0000-0002-3999-4706[9]
unesp.author.orcid0000-0001-7822-9647[10]
unesp.author.orcid0000-0003-2007-5950[8]
unesp.departmentDesign - FAACpt
unesp.departmentEducação Física - FCpt

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