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From Pixels to Titles: Video Game Identification by Screenshots Using Convolutional Neural Networks

dc.contributor.authorBreve, Fabricio [UNESP]
dc.contributor.institutionUniversidade Estadual Paulista (UNESP)
dc.date.accessioned2025-04-29T18:04:56Z
dc.date.issued2025-01-01
dc.description.abstractThis paper investigates video game identification through single screenshots, utilizing ten convolutional neural network (CNN) architectures (VGG16, ResNet50, ResNet152, MobileNet, DenseNet169, DenseNet201, EfficientNetB0, EfficientNetB2, EfficientNetB3, and EfficientNetV2S) and three transformers architectures (ViT-B16, ViT-L32, and SwinT) across 22 home console systems, spanning from Atari 2600 to PlayStation 5, totalling 8,796 games and 170,881 screenshots. Except for VGG16, all CNNs outperformed the transformers in this task. Using ImageNet pre-trained weights as initial weights, EfficientNetV2S achieves the highest average accuracy (77.44%) and the highest accuracy in 16 of the 22 systems. DenseNet201 is the best in four systems and EfficientNetB3 is the best in the remaining two systems. Employing alternative initial weights fine-tuned in an arcade screenshots dataset boosts accuracy for EfficientNet architectures, with the EfficientNetV2S reaching a peak accuracy of 77.63% and demonstrating reduced convergence epochs from 26.9 to 24.5 on average. Overall, the combination of optimal architecture and weights attains 78.79% accuracy, primarily led by EfficientNetV2S in 15 systems. These findings underscore the efficacy of CNNs in video game identification through screenshots.en
dc.description.affiliationSao Paulo State University (UNESP) Institute of Geosciences and Exact Sciences, Rio Claro
dc.description.affiliationUnespSao Paulo State University (UNESP) Institute of Geosciences and Exact Sciences, Rio Claro
dc.identifierhttp://dx.doi.org/10.1109/TG.2025.3528187
dc.identifier.citationIEEE Transactions on Games.
dc.identifier.doi10.1109/TG.2025.3528187
dc.identifier.issn2475-1510
dc.identifier.issn2475-1502
dc.identifier.scopus2-s2.0-85214994033
dc.identifier.urihttps://hdl.handle.net/11449/296908
dc.language.isoeng
dc.relation.ispartofIEEE Transactions on Games
dc.sourceScopus
dc.subjectAutomated game recognition
dc.subjectconvolutional neural networks
dc.subjectvideo game identification
dc.titleFrom Pixels to Titles: Video Game Identification by Screenshots Using Convolutional Neural Networksen
dc.typeArtigopt
dspace.entity.typePublication
unesp.campusUniversidade Estadual Paulista (UNESP), Instituto de Geociências e Ciências Exatas, Rio Claropt

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