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THE USE OF GAMES IN SOCIOLOGY CLASSES

dc.contributor.authorFreitas, Estela Sabrina de
dc.contributor.authorQueiroz, Mayra Prachedes
dc.contributor.authorCarvalho, Celia Regina de
dc.contributor.institutionUniversidade Federal de Mato Grosso do Sul (UFMS)
dc.contributor.institutionRede Estadual Educ Basica do Parana
dc.contributor.institutionUniversidade Estadual Paulista (UNESP)
dc.date.accessioned2023-07-29T11:39:28Z
dc.date.available2023-07-29T11:39:28Z
dc.date.issued2022-09-01
dc.description.abstractThe use of games in Sociology classes is a practice that contributes to the intellectual development of High School students and, therefore, should have space in pedagogical practices. The present study aims at understanding how games and applications might help in the construction of knowledge of Sociology contents. The bibliographical survey was carried out based on several studies related to games, PRADO (2018); CRUZ (2021); teaching of Sociology, FRAGA, LAGE (2003); BNCC [National Common Curricular Basis of Brazil] (2018); AZEVEDO, NASCIMENTOS (2015); and the contributions of ICT in education, SANTOS (2019). This Study has a qualitative nature, and the data were obtained through a proposal of pedagogical intervention relating to the implementation of two versions of the same game - one as a boardgame and the other in the Kahoot applicative - as well as a survey on the Google Forms platform made available to a group of High School students from a state school located in the city of Curitiba - State of Parana. The data collected were dully analyzed through impressions during the usage of games and according to the statements of students reported in the survey. Thus, we were able to understand that the games contributed to the learning of Sociology contents, making the class more dynamic, and the learning more pleasant, as well as assuring wider interaction and participation in the proposed activities. It is therefore understood that the pedagogical practices need to be updated, taking into account the technological tools that are part of the daily routine of many students, bringing a myriad of innovative possibilities that are available in education to the process of knowledge construction.en
dc.description.affiliationUniv Fed Mato Grosso do Sul UFMS, Ensino Sociol, Campo Grande, MS, Brazil
dc.description.affiliationRede Estadual Educ Basica do Parana, Curitiba, PR, Brazil
dc.description.affiliationUniv Estadual Paulista UNESP, Educ, Sao Paulo, MS, Brazil
dc.description.affiliationUniv Fed Mato Grosso do Sul, Campus Navirai, Campo Grande, MS, Brazil
dc.description.affiliationUnespUniv Estadual Paulista UNESP, Educ, Sao Paulo, MS, Brazil
dc.format.extent270-289
dc.identifier.citationPerspectivas em Dialogo-Revista de Educacao e Sociedade. Navirai: Univ Federal Mato Grosso Sul, v. 9, n. 21, p. 270-289, 2022.
dc.identifier.issn2358-1840
dc.identifier.urihttp://hdl.handle.net/11449/245180
dc.identifier.wosWOS:000921113900019
dc.language.isoeng
dc.publisherUniv Federal Mato Grosso Sul
dc.relation.ispartofPerspectivas Em Dialogo-revista De Educacao E Sociedade
dc.sourceWeb of Science
dc.subjectPedagogical Practice
dc.subjectLearning
dc.subjectHigh School
dc.titleTHE USE OF GAMES IN SOCIOLOGY CLASSESen
dc.typeArtigo
dcterms.rightsHolderUniv Federal Mato Grosso Sul
dspace.entity.typePublication

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