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Game-based learning in a production engineering course in Brazil

dc.contributor.authorMachado, Bruna Andrade [UNESP]
dc.contributor.authorDe Souza, Fernando Bernardi [UNESP]
dc.contributor.authorDe Souza Rodrigues, José [UNESP]
dc.contributor.authorHotta, Bárbara Yumi [UNESP]
dc.contributor.institutionUniversidade Estadual Paulista (UNESP)
dc.date.accessioned2022-04-28T19:43:33Z
dc.date.available2022-04-28T19:43:33Z
dc.date.issued2021-01-01
dc.description.abstractProduction Management courses are key points in Production Engineering programs. Teaching concepts of Lean Manufacturing and Theory of Constraints (TOC) is an arduous task, since it involves the need to establish several important fundamentals. Traditional classes based on blackboard and speech tend to bring monotony and lack of interest to students, reducing their retention of content. On the other hand, there are active teaching methodologies that allow these concepts to be better worked and fixed. Among these methodologies is the Game-Based Learning (GBL). Based on the use of games for educational purposes, GBL allows simulate some scenarios and teach concepts, while take decisions. For about ten years, Production Management (III and IV) classes at the researched institution have been held with the support of different games: the “Beer Game” and the “Lean Board Game”, in physical format and “Goldratt Simulator”, a virtual simulator. Although the teacher of the subjects understands the importance of using games to complement the classes and understanding the concepts covered, this application had not been the target of previous researches. In 2020, a research focused on the use of games in Production Engineering courses resulted in the implementation of steps and methods in order to analyse the gains from the implementation of the games in the subjects. The research model adopted divides students into a control group and a test group, with the application of learning and perception assessments by the participants.en
dc.description.affiliationProduction Engineering Department Faculty of Engineering UNESP, São Paulo
dc.description.affiliationUnespProduction Engineering Department Faculty of Engineering UNESP, São Paulo
dc.format.extent274-282
dc.identifierhttp://dx.doi.org/10.5281/zenodo.5096755
dc.identifier.citationInternational Symposium on Project Approaches in Engineering Education, v. 11, p. 274-282.
dc.identifier.doi10.5281/zenodo.5096755
dc.identifier.issn2183-1378
dc.identifier.scopus2-s2.0-85112804691
dc.identifier.urihttp://hdl.handle.net/11449/222240
dc.language.isoeng
dc.relation.ispartofInternational Symposium on Project Approaches in Engineering Education
dc.sourceScopus
dc.subjectActive methodologies
dc.subjectGame-based learning
dc.subjectGames
dc.subjectProduction engineering
dc.titleGame-based learning in a production engineering course in Brazilen
dc.typeTrabalho apresentado em evento
dspace.entity.typePublication

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