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Perceptions of physiotherapists about virtual reality using exergames in cardiovascular rehabilitation: a qualitative study

dc.contributor.authorda Cruz, Mayara Moura Alves
dc.contributor.authorde Melo Ghisi, Gabriela Lima
dc.contributor.authorGrigoletto, Isis [UNESP]
dc.contributor.authorVanzella, Lais Manata
dc.contributor.authorda Cruz, Murilo Reis Alves [UNESP]
dc.contributor.authorGonzaga, Luana Almeida [UNESP]
dc.contributor.authorFranco, Marcia Rodrigues
dc.contributor.authorVanderlei, Luiz Carlos Marques [UNESP]
dc.contributor.institutionAdamantina University Center (FAI)
dc.contributor.institutionUniversidade Estadual Paulista (UNESP)
dc.contributor.institutionUniversity Health Network
dc.contributor.institutionCentro Universitario UNA
dc.date.accessioned2025-04-29T19:34:34Z
dc.date.issued2024-12-02
dc.description.abstractBackground/Aims Cardiovascular rehabilitation is a secondary preventative care model for outpatients. Despite its benefits, cardiac rehabilitation is greatly underused. Virtual reality‑based therapy could be a complementary treatment for traditional cardiac rehabilitation which promotes physical activity, enhancing motivation and increasing adherence to rehabilitation programmes. This qualitative study examined physiotherapists’ perceptions toward using virtual reality‑based therapy based on exergames as part of cardiac rehabilitation programmes. Methods This qualitative study used focus groups to evaluate the perceptions of nine physiotherapists who have used virtual reality‑based therapy with exergames in cardiac rehabilitation. Results Participants’ attitudes towards virtual reality‑based therapy were overall positive, and found it could improve patients’ adherence to a cardiac rehabilitation programme. Barriers to VRBT were also identified, including technical difficulties, patients being insecure about using a new therapeutic modality and managing the level of effort during the session. Suggestions for improvements included training for clinical staff, and having a introductory session for patients to help get used to the therapy and to find out what games they would prefer to play. Conclusions Virtual reality‑based therapy can provide a change from the traditional treatment routine; however, there are some barriers, including potential safety concerns and technical issues. Feedback on haemodynamic parameters and identification of signs and symptoms of a cardiac event could be incorporated into games made specifically for patients undergoing cardiac rehabilitation. Implications for practice Finding different ways to engage patients is needed. Based on the perceptions of physiotherapists from this study, VRBT could be one of the solutions to reach these goals for patients receiving cardiac rehabilitation.en
dc.description.affiliationDepartment of Physiotherapy Adamantina University Center (FAI)
dc.description.affiliationDepartment of Physiotherapy São Paulo State University School of Technology and Sciences
dc.description.affiliationToronto Rehabilitation Institute University Health Network
dc.description.affiliationPhysical Education São Paulo State University School of Technology and Sciences
dc.description.affiliationDepartment of Physiotherapy Centro Universitario UNA
dc.description.affiliationUnespDepartment of Physiotherapy São Paulo State University School of Technology and Sciences
dc.description.affiliationUnespPhysical Education São Paulo State University School of Technology and Sciences
dc.identifierhttp://dx.doi.org/10.12968/ijtr.2024.0043
dc.identifier.citationInternational Journal of Therapy and Rehabilitation, v. 31, n. 12, 2024.
dc.identifier.doi10.12968/ijtr.2024.0043
dc.identifier.issn1759-779X
dc.identifier.issn1741-1645
dc.identifier.scopus2-s2.0-85214355643
dc.identifier.urihttps://hdl.handle.net/11449/304327
dc.language.isoeng
dc.relation.ispartofInternational Journal of Therapy and Rehabilitation
dc.sourceScopus
dc.subjectGait
dc.subjectNeurological rehabilitation
dc.subjectPhysical therapists
dc.subjectStroke
dc.subjectWorkplace
dc.titlePerceptions of physiotherapists about virtual reality using exergames in cardiovascular rehabilitation: a qualitative studyen
dc.typeArtigopt
dspace.entity.typePublication
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relation.isOrgUnitOfPublication.latestForDiscoverybbcf06b3-c5f9-4a27-ac03-b690202a3b4e
unesp.campusUniversidade Estadual Paulista (UNESP), Faculdade de Ciências e Tecnologia, Presidente Prudentept

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