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Synergizing ChatGPT and experiential learning: unravelling TOC based production planning and control variants through the dice game

dc.contributor.authorGupta, Mahesh
dc.contributor.authorGupta, Ajay
dc.contributor.authorde Souza, Fernando Bernardi [UNESP]
dc.contributor.authorIkeziri, Lucas Martins [UNESP]
dc.contributor.authorDatt, Mohit
dc.contributor.institutionUniversity of Louisville
dc.contributor.institutionDr. B.R. Ambedkar National Institute of Technology
dc.contributor.institutionUniversidade Estadual Paulista (UNESP)
dc.date.accessioned2025-04-29T20:13:24Z
dc.date.issued2025-01-01
dc.description.abstractAmidst debates around the impact of Artificial Intelligence (AI) technologies like ChatGPT in education, our study explores their role in enhancing the ‘theory of experiential learning’, particularly in Production and Operations Management (POM). We demonstrate how Goldratt’s Dice Game, as an experiential learning aid, allows undergraduate students in a senior-level production planning and control (PPC) course to apply knowledge and skills in a dynamic, interactive setting. This study presents how these students, supported by ChatGPT's insights, gain a deeper understanding of the DBR system, focusing on buffer management, internal (i.e. a dominant capacity constraint), external (i.e. market demand constraint), and interactive decision-making processes. We detail manual and Excel-based simulation models for Drum-Buffer-Rope (DBR) variants, reflecting on experiential learning outcomes. Concluding with managerial implications, our research advocates for the synergy of ChatGPT-aided theoretical learning with experiential models, presenting a comprehensive approach for understanding POM fundamentals such as Production Planning & Control (PPC) systems.en
dc.description.affiliationDepartment of Information Sciences Analytics and Operations College of Business University of Louisville
dc.description.affiliationDepartment of Industrial and Production Engineering Dr. B.R. Ambedkar National Institute of Technology
dc.description.affiliationProduction Engineering Department São Paulo State University
dc.description.affiliationUnespProduction Engineering Department São Paulo State University
dc.format.extent1209-1234
dc.identifierhttp://dx.doi.org/10.1080/00207543.2024.2372654
dc.identifier.citationInternational Journal of Production Research, v. 63, n. 4, p. 1209-1234, 2025.
dc.identifier.doi10.1080/00207543.2024.2372654
dc.identifier.issn1366-588X
dc.identifier.issn0020-7543
dc.identifier.scopus2-s2.0-85197282644
dc.identifier.urihttps://hdl.handle.net/11449/308712
dc.language.isoeng
dc.relation.ispartofInternational Journal of Production Research
dc.sourceScopus
dc.subjectexperiential games
dc.subjectProduction planning
dc.subjectsimulation
dc.subjecttheory of constraints
dc.titleSynergizing ChatGPT and experiential learning: unravelling TOC based production planning and control variants through the dice gameen
dc.typeArtigopt
dspace.entity.typePublication
unesp.author.orcid0000-0003-4302-7636[3]
unesp.author.orcid0000-0002-3492-272X[4]

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