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Gamification as a Tool for Promoting Physical Exercise and Healthy Eating Habits in Healthcare Worker Women: Effects on Cardiometabolic Health and Physical Fitness at Workplace

dc.contributor.authorGimenez, Lucas B. [UNESP]
dc.contributor.authorTeixeira do Amaral, Vanessa [UNESP]
dc.contributor.authorLocato, Gabriel [UNESP]
dc.contributor.authorMarçal, Isabela R.
dc.contributor.authorFerron, Artur J. T. [UNESP]
dc.contributor.authorCiolac, Emmanuel G. [UNESP]
dc.contributor.institutionUniversidade Estadual Paulista (UNESP)
dc.contributor.institutionUniversity of Ottawa Heart Institute
dc.date.accessioned2025-04-29T18:07:40Z
dc.date.issued2024-07-01
dc.description.abstractPurpose: To evaluate the effectiveness of gamified versus nongamified health promotion interventions on cardiometabolic health and fitness parameters in healthcare worker women. Design: Randomized parallel group trial. Setting: A public outpatient health center in Brazil. Subjects: Women employees (included: n = 29; lost to follow-up: n = 1; analyzed: n = 28). Interventions: 8 weeks of gamified (n = 15) or nongamified (n = 13) interventions, consisting of health lectures, nutritional counseling, and supervised exercise training. The gamified group was divided into teams that received points based on completion of health goals/tasks. Measures: Anthropometric, cardiometabolic and physical fitness parameters. Analysis: Two-way ANOVA with repeated measures (group vs. time), and Bonferroni post hoc tests. Results: Body mass (-1.5 ± 1.5 kg), waist circumference (-1.6 ± 3.0 cm), HbA1C (-.2 ±.3%), triglycerides (-21.5 ± 48.2 mg/dl), systolic (-11.1 ± 7.9 mmHg) and diastolic (-7.1 ± 5.8 mmHg) blood pressure, as well as sit and reach (3.9 ± 3.0 cm) and six-minute walking (56 ± 37 m) performance improved (P <.05) only after the gamified intervention. Sit-to-stand performance improved after both the gamified (-1.18 ± 1.24 s) and nongamified (-1.49 ± 1.87 s) interventions. Conclusion: The gamified intervention was more effective than the nongamified intervention for improving cardiometabolic and physical fitness parameters, suggesting that gamification may be an effective tool for promoting health in healthcare worker women.en
dc.description.affiliationExercise and Chronic Disease Research Laboratory Department of Physical Education School of Sciences São Paulo State University (UNESP)
dc.description.affiliationExercise Physiology and Cardiovascular Health Lab Division of Cardiac Prevention and Rehabilitation University of Ottawa Heart Institute
dc.description.affiliationUnespExercise and Chronic Disease Research Laboratory Department of Physical Education School of Sciences São Paulo State University (UNESP)
dc.format.extent820-824
dc.identifierhttp://dx.doi.org/10.1177/08901171241234664
dc.identifier.citationAmerican Journal of Health Promotion, v. 38, n. 6, p. 820-824, 2024.
dc.identifier.doi10.1177/08901171241234664
dc.identifier.issn2168-6602
dc.identifier.issn0890-1171
dc.identifier.scopus2-s2.0-85186467332
dc.identifier.urihttps://hdl.handle.net/11449/297750
dc.language.isoeng
dc.relation.ispartofAmerican Journal of Health Promotion
dc.sourceScopus
dc.subjectcardiometabolic risk factor
dc.subjecteducational program
dc.subjectgamification
dc.subjectphysical activity
dc.subjectphysical functional performance
dc.subjectwomen’s health
dc.titleGamification as a Tool for Promoting Physical Exercise and Healthy Eating Habits in Healthcare Worker Women: Effects on Cardiometabolic Health and Physical Fitness at Workplaceen
dc.typeArtigopt
dspace.entity.typePublication
relation.isOrgUnitOfPublicationaef1f5df-a00f-45f4-b366-6926b097829b
relation.isOrgUnitOfPublication.latestForDiscoveryaef1f5df-a00f-45f4-b366-6926b097829b
unesp.author.orcid0000-0002-4931-5455[4]
unesp.author.orcid0000-0001-7089-3033[5]
unesp.author.orcid0000-0002-2397-8162[6]
unesp.campusUniversidade Estadual Paulista (UNESP), Faculdade de Ciências, Baurupt

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