Realidade Virtual como Interv enção na Síndrome de Down: Uma Perspectiva de Ação na Interface Saúde e Educação1

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Data

2015-01-01

Autores

Lorenzo, Suelen Moraes De [UNESP]
Braccialli, Lígia Maria Presumido [UNESP]
Araújo, Rita De Cássia Tibério [UNESP]

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Resumo

This study aimed to assess the results of Virtual Reality interventions in treating psychomotor needs of a child with Down Syndrome (DS). The evaluation instrument was the Motor Development Scale, used as a pre-intervention and post-intervention test. An Xbox 360 game console with kinect sensor was used as an intervention resource. The results after 20 intervention sessions showed an improvement in overall motor skills, balance, body schema and spatial organization, however the development of fine motor skills and language / temporal organization remained stable. All these six basic areas of human motricity are fundamental to the process of literacy and consequently for learning school subjects. Clinical intervention using Virtual Reality as a health and education approach contributed to the psychomotor development of participants and enabled inferences about the consequences of the improvement of these skills and their benefits to school performance, especially in reading and writing activities.

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Palavras-chave

Down Syndrome, Special Education, Virtual Reality

Como citar

Revista Brasileira de Educacao Especial, v. 21, n. 2, p. 259-274, 2015.