The use of software Mapavox for teaching graphics and games to blind and low vision students: a development through practices

dc.contributor.authorZucherato, Bruno [UNESP]
dc.contributor.authorCastreghini de Freitas, Maria Isabel [UNESP]
dc.contributor.institutionUniversidade Estadual Paulista (Unesp)
dc.date.accessioned2014-05-20T13:13:53Z
dc.date.available2014-05-20T13:13:53Z
dc.date.issued2010-01-01
dc.description.abstractCurrent policies on education to visually impaired point for a growing trend of including students with special educational needs in regular schools. However, most often this inclusion is not accompanied by an appropriate professional trained or infrastructure, which has been presented as a big problem for regular school teachers who have students with visual impairments in their classroom. Based on this situation, the Group of Extension in Tactile Cartography from UNESP - University of the State of São Paulo - Campus de Rio Claro - SP - Brazil has been developing educational material of geography and cartography to blind students at a special school. Among the materials developed in this study highlight the development of graphics and board games provided with sound capabilities through MAPAVOX, software developed in partnership with UFRJ - Federal University from Rio de Janeiro - RJ - Brazil. Through this software, sound capabilities can be inserted into built materials, giving them a multi-sensory character. In most cases the necessary conditions for building specific materials to students with visual impairments is expensive and beyond the reach of features from a regular school, so the survey sought to use easy access and low cost materials like Cork, leaf aluminum, material for fixing and others. The development of these materials was supported by preparation in laboratory and its subsequent test through practices involving blind students. The methodology used on the survey is based on qualitative research and non comparative analysis of the results. In other words, the material is built based on the special students perception and reality construction, not being mere adaptations of visual materials, but a construction focused on the reality of the visually impaired. The results proved were quite successful as the materials prepared were effective on mediating the learning process of students with disabilities. Geographical and cartographic concepts were seized by the students through the technology used, associated with the use of materials that took into account in its building process the perception of the students.en
dc.description.affiliationUNESP, Geosci & Exact Sci Inst, Jaboticabal, Brazil
dc.description.affiliationUnespUNESP, Geosci & Exact Sci Inst, Jaboticabal, Brazil
dc.format.extent1515-1523
dc.identifier.citationEdulearn10: International Conference on Education and New Learning Technologies. Valenica: Iated-int Assoc Technology Education A& Development, p. 1515-1523, 2010.
dc.identifier.urihttp://hdl.handle.net/11449/1528
dc.identifier.wosWOS:000318781701080
dc.language.isoeng
dc.publisherIated-int Assoc Technology Education A& Development
dc.relation.ispartofEdulearn10: International Conference on Education and New Learning Technologies
dc.rights.accessRightsAcesso aberto
dc.sourceWeb of Science
dc.subjecttactile cartographyen
dc.subjectspecial educationen
dc.subjectlow visionen
dc.subjectblind studentsen
dc.subjectMAPAVOXen
dc.subjectRio Claro (SP)en
dc.titleThe use of software Mapavox for teaching graphics and games to blind and low vision students: a development through practicesen
dc.typeTrabalho apresentado em evento
dcterms.rightsHolderIated-int Assoc Technology Education A& Development
unesp.author.orcid0000-0001-6626-6272[1]
unesp.campusUniversidade Estadual Paulista (Unesp), Faculdade de Ciências Agrárias e Veterinárias, Jaboticabalpt
unesp.departmentCiências Exatas - FCAVpt

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