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A utilização de linguagem VRML na educação à distância em arte

dc.contributor.advisorSogabe, Milton Terumitsu [UNESP]
dc.contributor.authorRalha, Jurema Luzia de Freitas Sampaio [UNESP]
dc.contributor.institutionUniversidade Estadual Paulista (Unesp)
dc.date.accessioned2014-06-11T19:22:30Z
dc.date.available2014-06-11T19:22:30Z
dc.date.issued2003-03-28
dc.description.abstractThe idea of this paper is to propose an art study possibility helped by the computer connected to the web, using communication technologies and virtual reality simulation, checking on VRML language as a tool for creation, by simulation, of environments in 3D virtual reality to study some particular art aspects such as the 3D perception and putting together the main results, obtained from many different researches on the usage of VRML and its educational application, aiming to achieve the dimension of this possibility. I intend, as the main objective of the research, to study the VRML language as a support tool to optimize the construction on the art knowlegment. This proposal has, as the idea of an application, the development of a bigger concept comprehension in art's studies and still the learning of arts, on distance learning, through the experiences in art appreciation and sensorial involvement using virtual reality by the VRML language to promote the simulation e reproduction of visual master pieces in virtual reality and so on. This proposal doesn't intend to be an idea on the replacement of teachers and tutors on teaching and learning of virtual arts, quite the opposite, the idea is to offer access to materials in a different way and to a bigger number of people, through the anytime / anywhere possibilities of learning that are available on the distance learning digital technologies by the using of computers connected to the web, called e-learning. Basically, the paper is divided in three parts. 1. To propose the art study couting n the computer, communication techonologies and virtual reality simulation, 2. To research the VRML language as a tool to create the environment in virtual reality to study the 3D representation, and. 3. To put together the results already otained in many researches about the usage of VRML language its educational applicability, to get tlhe dimension of this proposal.en
dc.format.extent150 f. : il., + anexo + 1 cd
dc.identifier.aleph000191074
dc.identifier.capes33004013063P4
dc.identifier.citationRALHA, Jurema Luzia de Freitas Sampaio. A utilização de linguagem VRML na educação à distância em arte. 2003. 150 f. Dissertação (mestrado) - Universidade Estadual Paulista, Instituto de Artes, 2003.
dc.identifier.fileralha_jlfs_me_ia.pdf
dc.identifier.lattes7600718608296628
dc.identifier.urihttp://hdl.handle.net/11449/87021
dc.language.isopor
dc.publisherUniversidade Estadual Paulista (Unesp)
dc.rights.accessRightsAcesso aberto
dc.sourceAleph
dc.subjectArte - Instrução e estudopt
dc.subjectEnsino a distânciapt
dc.subjectArte - Educaçãopt
dc.subjectRealidade virtualpt
dc.subjectFerramentas Web-Basedpt
dc.subjectEducação - Ensino a distânciapt
dc.subjectVRML (Linguagem de programação de computador)pt
dc.subjectEducação - Inovações técnológicaspt
dc.subjectArte educationen
dc.subjectE-learningen
dc.subjectVirtual realityen
dc.subjectWeb-based trainingen
dc.titleA utilização de linguagem VRML na educação à distância em artept
dc.typeDissertação de mestrado
unesp.author.lattes7600718608296628
unesp.campusUniversidade Estadual Paulista (Unesp), Instituto de Artes, São Paulopt
unesp.graduateProgramArtes - IApt
unesp.knowledgeAreaArtes visuaispt

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