Model of a game for improving integrated decisions in production management

dc.contributor.authorDe Souza Rodrigues, José [UNESP]
dc.contributor.authorDa Silva Pistori, Débora Scardine [UNESP]
dc.contributor.authorZambon, Kátia Lívia [UNESP]
dc.contributor.authorScarelli, Ariane [UNESP]
dc.contributor.authorLima, Rui M.
dc.contributor.authorDinis-Carvalho, José
dc.contributor.institutionUniversidade Estadual Paulista (Unesp)
dc.contributor.institutionUniversity of Minho
dc.date.accessioned2014-05-27T11:26:58Z
dc.date.available2014-05-27T11:26:58Z
dc.date.issued2012-09-03
dc.description.abstractThis paper presents the results obtained with a business game whose model represents the decision making process related to two moments at an industrial company. The first refers to the project of the industrial plant, and the second to its management. The game model was conceived so the player's first decision would establish capacity and other parameters such as quantities of each product to produce, marketing expenses, research and development, quality, advertising, salaries, if purchases will be made in installments or in cash, if there will be credit sales and how many installments will be allowed and the number of workers in the assembly area. An experiment was conducted with employees of a Brazilian company. Data obtained indicate that the players have lack of contents, especially in finances. Although these results cannot be generalized, they confirm prior results with undergraduate and graduate students and they indicate the need for reinforcement in this undergraduate area. © 2012 Springer-Verlag.en
dc.description.affiliationFaculty of Engineering of Bauru UNESP, Av. Luiz Edmundo Carrijo Coube, 14-01, 17033-360-Bauru-SP
dc.description.affiliationDep. of Production and Systems School of Engineering University of Minho, 4800-058 Guimarães
dc.description.affiliationUnespFaculty of Engineering of Bauru UNESP, Av. Luiz Edmundo Carrijo Coube, 14-01, 17033-360-Bauru-SP
dc.format.extent40-51
dc.identifierhttp://dx.doi.org/10.1007/978-3-642-31800-9_5
dc.identifier.citationVirtual and Networked Organizations, Emergent Technologies, and Tools. Berlin: Springer-verlag Berlin. Communications in Computer and Information Science, v. 248 CCIS, p. 40-51, 2002.
dc.identifier.doi10.1007/978-3-642-31800-9_5
dc.identifier.issn1865-0929
dc.identifier.lattes0758745124500295
dc.identifier.scopus2-s2.0-84865460760
dc.identifier.urihttp://hdl.handle.net/11449/73555
dc.identifier.wosWOS:000312044500005
dc.language.isoeng
dc.relation.ispartofCommunications in Computer and Information Science
dc.relation.ispartofsjr0,170
dc.rights.accessRightsAcesso aberto
dc.sourceScopus
dc.subjectIntegrated Decisionsen
dc.subjectProduction Managementen
dc.subjectSerious Gamesen
dc.subjectBrazilian companiesen
dc.subjectBusiness gamesen
dc.subjectDecision making processen
dc.subjectGame modelsen
dc.subjectGraduate studentsen
dc.subjectIndustrial companiesen
dc.subjectIntegrated decisionen
dc.subjectMarketing expenseen
dc.subjectProduction managementen
dc.subjectResearch and developmenten
dc.subjectSerious gamesen
dc.subjectIndustrial plantsen
dc.subjectMarketingen
dc.subjectStudentsen
dc.subjectWagesen
dc.subjectIndustrial managementen
dc.titleModel of a game for improving integrated decisions in production managementen
dc.typeTrabalho apresentado em evento
dcterms.licensehttp://www.springer.com/open+access/authors+rights
unesp.author.lattes0758745124500295

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