Influence of the Camera Viewpoint on Augmented Reality Interaction

dc.contributor.authorTaira, Gabriel Mamoru Nakamura
dc.contributor.authorSementille, Antonio Carlos [UNESP]
dc.contributor.authorSanches, Silvio Ricardo Rodrigues
dc.contributor.institutionUniversidade Tecnológica Federal Do Paraná
dc.contributor.institutionUniversidade Estadual Paulista (UNESP)
dc.date.accessioned2022-04-30T05:29:49Z
dc.date.available2022-04-30T05:29:49Z
dc.date.issued2018-01-01
dc.description.abstractMany Augmented Reality (AR) applications run on conventional platforms such as desktops or laptops. Desktop applications usually display the 3D environment through a 2D screen while an external webcam attached to the computer performs the capture of the scene. In these applications, the camera viewpoint is an important factor since it can facilitate or hinder accuracy in tasks performed. The objective of this research is to find the optimal camera viewpoint for a desktop AR environment.en
dc.description.affiliationUniversidade Tecnológica Federal Do Paraná
dc.description.affiliationUniversidade Estadual Paulista Júlio de Mesquita Filho
dc.description.affiliationUnespUniversidade Estadual Paulista Júlio de Mesquita Filho
dc.format.extent260-264
dc.identifierhttp://dx.doi.org/10.1109/TLA.2018.8291482
dc.identifier.citationIEEE Latin America Transactions, v. 16, n. 1, p. 260-264, 2018.
dc.identifier.doi10.1109/TLA.2018.8291482
dc.identifier.issn1548-0992
dc.identifier.scopus2-s2.0-85042198702
dc.identifier.urihttp://hdl.handle.net/11449/232710
dc.language.isopor
dc.relation.ispartofIEEE Latin America Transactions
dc.sourceScopus
dc.subjectAugmented Reality
dc.subjectCamera Viewpoint
dc.subjectUser Perception
dc.titleInfluence of the Camera Viewpoint on Augmented Reality Interactionen
dc.typeArtigo
unesp.campusUniversidade Estadual Paulista (Unesp), Faculdade de Ciências, Baurupt
unesp.departmentComputação - FCpt

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