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Teacher-learning process based on an immersive and interactive environment

dc.contributor.authorGuimarães, Marcelo de Paiva
dc.contributor.authorDias, Diego Roberto Colombo
dc.contributor.authorCorrêa, Moacyr Francischetti
dc.contributor.authorBrega, Jose Remo Ferreira [UNESP]
dc.contributor.authorTrevelin, Luis Carlos
dc.contributor.institutionUniversidade Estadual Paulista (Unesp)
dc.contributor.institutionUniversidade Federal de São Carlos (UFSCar)
dc.contributor.institutionUniversidade Federal de São Paulo (UNIFESP)
dc.date.accessioned2016-03-02T13:00:25Z
dc.date.available2016-03-02T13:00:25Z
dc.date.issued2013
dc.description.abstractThis paper explores the benefits of using immersive and interactive multiprojection environments (CAVE) to visualize molecules, and how it improves users’ understanding. We have proposed and implemented a tool for teachers to manipulate molecules and another to edit molecules and assist students at home. The contribution of the present research project are these tool that allows investigating structures, properties and dynamics of a molecular system which are extremely complex and comprises millions of atoms. The experience is enriched through multimedia information associated with parts of the model; for example, videos and text can be linked to specific molecule, demonstrating some detail. This solution is based on a teaching-learning process.en
dc.description.affiliationUniversidade Estadual Paulista Júlio de Mesquita Filho, Departamento de Computação, Faculdade de Ciências de Bauru, Bauru, Av. Luiz Edmundo Carrijo Coube 14-01, Laboratório de Sistemas de Tempo Real, Vargem Limpa, CEP 17033-360, SP, Brasil
dc.description.affiliationUniversidade Federal de São Paulo and Faculdade Campo Limpo Paulista, São Paulo, Brazil
dc.description.affiliationUniversidade Federal de São Carlos, São Paulo, Brazil
dc.description.affiliationUnespUniversidade Estadual Paulista Júlio de Mesquita Filho, Departamento de Computação, Faculdade de Ciências de Bauru, Bauru, Av. Luiz Edmundo Carrijo Coube 14-01, Laboratório de Sistemas de Tempo Real, Vargem Limpa, CEP 17033-360, SP, Brasil
dc.format.extent1-6
dc.identifierhttp://itee-edsoccom.com/index.php/itee/article/view/247
dc.identifier.citationIEEE Multidisciplinary Engineering Education Magazine, v. 8, n. 1, p. 1-6, 2013.
dc.identifier.issn1558-7908
dc.identifier.lattes5777705137810019
dc.identifier.urihttp://hdl.handle.net/11449/135266
dc.language.isoeng
dc.relation.ispartofIEEE Multidisciplinary Engineering Education Magazine
dc.rights.accessRightsAcesso restrito
dc.sourceCurrículo Lattes
dc.subjectEducationen
dc.subjectData visualizationen
dc.subjectInteractive systemen
dc.subjectVirtual realityen
dc.titleTeacher-learning process based on an immersive and interactive environmenten
dc.typeArtigo
unesp.author.lattes5777705137810019
unesp.campusUniversidade Estadual Paulista (Unesp), Faculdade de Ciências, Baurupt
unesp.departmentComputação - FCpt

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