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Games production in mathematics: Why not?

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This work discusses the mathematical knowledge built by Elementary School students from the production of digital games. This initiative was carried out within the scope of the Mattics project in a public school in the region of Goiânia (GO), guided by constructivist ideas and qualitative research. The obtained results indicate the knowledge built from the mobilization of ideas-mathematical concepts throughout the production of games with the use of programming language, highlighting the importance of an active and contextual ‘hand in the mass’ learning.

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Portuguese

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Acta Scientiae, v. 20, n. 5, p. 950-966, 2018.

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