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Publicação:
Games production in mathematics: Why not?

dc.contributor.authorDe Azevedo, Greiton Toledo
dc.contributor.authorMaltempi, Marcus Vinícius [UNESP]
dc.contributor.authorRibeiro Machado, José Pedro
dc.contributor.authorVieira Lyra-Silva, Gene Maria
dc.contributor.institutionInstituto Federal Goiano
dc.contributor.institutionUniversidade Estadual Paulista (Unesp)
dc.contributor.institutionUniversidade Federal de Goiás (UFG)
dc.date.accessioned2019-10-06T17:07:00Z
dc.date.available2019-10-06T17:07:00Z
dc.date.issued2018-09-01
dc.description.abstractThis work discusses the mathematical knowledge built by Elementary School students from the production of digital games. This initiative was carried out within the scope of the Mattics project in a public school in the region of Goiânia (GO), guided by constructivist ideas and qualitative research. The obtained results indicate the knowledge built from the mobilization of ideas-mathematical concepts throughout the production of games with the use of programming language, highlighting the importance of an active and contextual ‘hand in the mass’ learning.en
dc.description.affiliationInstituto Federal Goiano, Av. Vereador José Benevento, Qd. 11, s/n
dc.description.affiliationUniversidade Estadual Paulista (Unesp), Av. 24 A, 1515
dc.description.affiliationUniversidade Federal de Goiás (UFG) Câmpus Samambaia, Av. Esperança
dc.description.affiliationUniversidade Federal de Goiás (UFG) Câmpus Samambaia, Avenida Esperança, s/n
dc.description.affiliationUnespUniversidade Estadual Paulista (Unesp), Av. 24 A, 1515
dc.format.extent950-966
dc.identifierhttp://dx.doi.org/10.17648/acta.scientiae.v20iss5id4152
dc.identifier.citationActa Scientiae, v. 20, n. 5, p. 950-966, 2018.
dc.identifier.doi10.17648/acta.scientiae.v20iss5id4152
dc.identifier.issn2178-7727
dc.identifier.issn1517-4492
dc.identifier.lattes5990590753771856
dc.identifier.scopus2-s2.0-85063801084
dc.identifier.urihttp://hdl.handle.net/11449/190247
dc.language.isopor
dc.relation.ispartofActa Scientiae
dc.rights.accessRightsAcesso restrito
dc.sourceScopus
dc.subjectConstruction
dc.subjectGame programming
dc.subjectMathematical knowledge
dc.titleGames production in mathematics: Why not?en
dc.titleProdução de games nas aulas de matemática: Por que não?pt
dc.typeArtigo
dspace.entity.typePublication
unesp.author.lattes5990590753771856
unesp.campusUniversidade Estadual Paulista (UNESP), Instituto de Geociências e Ciências Exatas, Rio Claropt
unesp.departmentEstatística, Matemática Aplicada e Computação - IGCEpt

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