Prediction of Winners in MOBA Games
dc.contributor.author | Almeida, Carlos E. M. [UNESP] | |
dc.contributor.author | Correia, Ronaldo C. M. [UNESP] | |
dc.contributor.author | Eler, Danilo M. [UNESP] | |
dc.contributor.author | Olivete-, Celso [UNESP] | |
dc.contributor.author | Garcia, Rogerio E. [UNESP] | |
dc.contributor.author | Scabora, Lucas C. | |
dc.contributor.author | Spadon, Gabriel | |
dc.contributor.author | IEEE | |
dc.contributor.institution | Universidade Estadual Paulista (Unesp) | |
dc.contributor.institution | Universidade de São Paulo (USP) | |
dc.date.accessioned | 2018-11-26T15:47:39Z | |
dc.date.available | 2018-11-26T15:47:39Z | |
dc.date.issued | 2017-01-01 | |
dc.description.abstract | Multiplayer Online Battle Arena (MOBA) games are very popular in the current eSport scenario, being highlighted in several competitions around the world. However, the domain of knowledge contained in these games is large, which makes it difficult to discover and predict the course of a match. The present work proposes the application of classification algorithms to determine the team with more chances to win a match. Two classifications procedures were used, one based on the composition of heroes in each team and another considering the duration of the match. The experiments were performed on data collected from 123,326 matches of Dota 2, showing that it was possible to achieve approximately 77% accuracy. The results demonstrate the effectiveness of the application when using techniques assisted by computers, and when using the methodology described in championships or other similar games that require the definition of strategies. | en |
dc.description.affiliation | Univ Estadual Paulista FCT UNESP, DMC, Presidente Prudente, SP, Brazil | |
dc.description.affiliation | Univ Sao Paulo, Dept Ciencias Comp SCC, ICMC, Sao Carlos, SP, Brazil | |
dc.description.affiliationUnesp | Univ Estadual Paulista FCT UNESP, DMC, Presidente Prudente, SP, Brazil | |
dc.format.extent | 6 | |
dc.identifier.citation | 2017 12th Iberian Conference On Information Systems And Technologies (cisti). New York: Ieee, 6 p., 2017. | |
dc.identifier.issn | 2166-0727 | |
dc.identifier.lattes | 2616135175972629 | |
dc.identifier.uri | http://hdl.handle.net/11449/160148 | |
dc.identifier.wos | WOS:000426896900103 | |
dc.language.iso | por | |
dc.publisher | Ieee | |
dc.relation.ispartof | 2017 12th Iberian Conference On Information Systems And Technologies (cisti) | |
dc.rights.accessRights | Acesso aberto | |
dc.source | Web of Science | |
dc.subject | Data Mining | |
dc.subject | Classification | |
dc.subject | Strategic Games | |
dc.title | Prediction of Winners in MOBA Games | en |
dc.type | Trabalho apresentado em evento | |
dcterms.license | http://www.ieee.org/publications_standards/publications/rights/rights_policies.html | |
dcterms.rightsHolder | Ieee | |
unesp.author.lattes | 2616135175972629[4] |